Full notes
Full Heresy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
0.17: - fixed looping build issue caused by buildings and inventories being too close together - don't remove first pathfinding spot if not close to unit - random direction if stuck for too long - invisible wall exit function added to start of pathfinding - zoom slider, lowest sensitivity settings reduced to 0.1 for more range - camp fire picture fix - stock pile, camp fire collider material fix - updated production costs, entered in some of the detail text - research rework and renames to reflect the changes with job control, put stone walls earlier in the tech tree 0.16: - tree list removal correction - stair collider optimizations - flight animation - reworked getting stuck pathfinding - improved smoother pathfinding function - sphere raycast pathfinding on initial test to avoid getting stuck - old code cleanup - all equipment able to be built (still needs detail text, values) - expanded outline colliders to avoid build AI stoppages - tree script timing causing some trees to not be counted in tree chop AI - set an exit location for job, research, and spawner control to have units go to when idle - new cancel button on job and research control
Source
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