Full notes
Full Heresy update
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What changed
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There are still some issues with the 0.14 build. To access it, it's available in the same place as the 32bit build. I'm going to hold off on making this the default build until I can fully work out the majority of bugs. 0.14: (unstable dev build) - stockpile and campfire leveling replaced with rotate to fit terrain - reduced palisade wall costs - added delays in tree chopping to increase frame rate on downed tree - changed inventory tree colliders to allow for better pathfinding - reworked action menu: banner image in center Formations: - Loose - Line - Double Line - Column - Spread - Wedge Aggression control: - Aggressive - Stay in Formation - Ignore Enemies - Flee from Danger Occupation panel: monitors current job and status (not done yet) - attack AI improvements - when units retreat, they will both avoid enemies and return to safety - fixed bug where unit would still be holding an arrow if recently possessed 0.13: - fixed tree chopping bug where trees would stay up after completion - added "heart beat" system that avoids not responding on load (may still have this pop up for a short time between menu and scene transition if you're clicking off the window/hitting alt tab) - fixed flag bug that would cause buildings to not load - fixed equipment bug showing tainted crown (lich) as massive - fixed script timing causing null errors after reusing units 0.12: Important Note: To access the 32 build, right click on Heresy in your library - Properties - Betas and select Heresy_32 - swapped the 64 build and 32 build within steam - added 15 Skin colors - added help reference guide for default controls (keyboard shortcuts, mouse functions) - fixed bug where newly born villagers would not be assigned to a team - added flag selection in profiles, shields will now display flags - created and added flag banner to profiles 0.11: - Texture scaler added to master_combiner script to reduce memory overhead - Unloading Unused Assets and Garbage Collection checks to reduce used memory (to do) collider expanding to allow for units to easily enter and leave buildings, fix threshold on command hut (to do) occupation menu, finish job control, reconnect job AI (to do) connect wall corners to construction of straight pieces to save wood and avoid pathfinding issues for tight spaces (to do) fix jump (to do) facing control on right click and drag (to do) find out why the units don't like going to the same point they start on for formations (weapon colliders?) (to do) some null ref exception while finishing building and tree chop
Source
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