Full notes
Full Herakles and the Princess of Troy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Herakles and the Princess of Troy changes
Cloud patch is here! This patch enables cloud saving, in preparation for the upcoming speedrun patch. The speedrun patch will save every speedrun attempt and other fun things, so it made sense to set up the cloud saving system, first. There are also other various improvements and fixes in this patch. The demo version was also updated. The next patch will be the speedrun patch! :D
Cloud patch, moved file location of saved data into: AppData/Local/herakles/userdata/ There are 2 folders here, Cloud and Local. Cloud stores saved data that is synced between computers. Local stores files like "settings.ini" that should not be synced between computers.
Cloud data is synced between the Demo and Full version. This is more important for the speedrun update coming up, since people playing the Demo will be allowed to speedrun the demo.
If you crafted a torch, it did not mark it as "found/unlocked" yet, still showed up as locked
Bunny feels much better now! No rng, just patterns. When perfected, a player can easily finish Training, collect Hermes and beat Bandit Ambush within 2 minutes. This will be more fun for speedrunning.
The transition to the OST screen was not using the smooth transition function. It was a fast transition. It now uses the normal smooth transition. Also patched for any other room that was like this.
When breathing fire, the dragon was targeting too high and it made it hard to always block the fire with the shield. The dragon's fire also missed sometimes. The dragon was targeting the center of the target's head. Now, the dragon will target the base/neck of the target's head. This makes it much better and easier to block the dragon's fire with your shield.
Submitted cover art to twitch. Check it out: Herakles on Twitch
Updated the cover art on Giant Bomb: Herakles on Giant Bomb
Found a very rare bug that caused clipping through the ground on the "Final Battle!" level. Only saw it once in all the hours I've played the game, but I changed the blocks on that level from being a really tall block (unique to that level) to being just 1 normal block and it draws 2 additional blocks below it.
On Campaign "Final Battle!" level. The blocks that slide into the ground were above the normal blocks' depth. They now slide behind/into the normal blocks and looks better.
If someone was to play the demo without a Steam account, their demo saves will be automatically transfered to their Steam account when they do eventually log in or create a steam account. This will be useful when the speedrun patch is out, since the demo will save speedrun data. Anyone who will want to be in the leaderboards, while playing the demo, will need to have a Steam account, however.
Additional notes: Previously, saving was done just locally and if multiple users shared the same Windows account, the saves would have conflicted with each other. With this patch, all local files get moved into your own SteamAccountID folder and synced with the cloud (except for Settings.ini). If you ever install the game on another computer, your cloud files will be automatically downloaded for you.
Source
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