Full notes
Full Herakles and the Princess of Troy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
Herakles and the Princess of Troy changes
This patch adds general polish to the game. The next patch will add the multilingual system, which will support 29 languages!
If an upgraded bones ally becomes a rabbit, his head would turn into a black box and his torso wouldn't change into a bunny. This is now fixed.
Unlimited arrows quiver ragdoll drew as a black box. This is now fixed.
In the info tutorial message for unlimited quiver, the quiver image was still the placeholder image.
Quiver is now lined up correctly for ragdoll
During a recent patch, the cape stopped drawing for Herakles' ragdoll. This is now fixed and the cape draws for his ragdoll.
Fixed a bug where music and sound would fade in/out too quickly. Steps were provided into a function I made but milliseconds was needed. So it would fade in/out 16x faster than I had intended. It was almost like no fade was happening at all. I now have more control over the fade amount. I mostly have it set to a simple 1 second fade out and 1 second fade in. Better than an abrupt transition but still very subtle.
Added 2 new music tracks, by Adam Mullen, to the game. One additional level track, as well as a boss track for the campaign.
Added a "Random Level Playlist" checkbox to the Audio tab in Settings. This will randomize the 5 level tracks in the game. This won't change when the main menu music plays (on main menu and credits) or when the new boss track plays (campaign boss level). The previous method was that all level tracks played in a traditional order.
Added a fun little shotgun kickback variable that can be changed via console commands. The command can be accessed by typing 'variables' into the console.
Source
Changelog.gg summarizes and formats this update. How we read updates.
