Full notes
Full Helskate update
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Repeated intro
Hey all!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
A deep and heartfelt thank you once again to everyone playing Helskate! The amount and detail of feedback has been fantastic. This update is all about Feel & Flow and the connection between skating and combat. First, the major combat rework is now live. We’ve retuned the weapons and increased knockback and impact forces to the enemies. The result should allow you to fight enemies without breaking the flow of skating. Put another way, enemies are now a tool for scoring a big combo.
Second, we’ve added a feature that helps bridge skating and combat: the Combo Shield. When you hit enemies or smash objects in the environment, a meter builds up. As long as the combo shield meter is active, it will prevent your combo from breaking. We’re still working on the exact tuning, but this should help new players ease into scoring big combos and provide another reason to incorporate combat into your combos and vice versa.
Finally, we’ve added two of your most requested features: the Classic Skating Camera and Free Skate Mode. Let us know what you think!
Thanks again! <3
-The Phantom Coast Team
CHANGELOG
Combat feel improvements
Carry force (ground) - enemies inherit player velocity when hit to improve flow and feel
Juggle force (air) - player will reorient to hit nearby enemies in the air and stay in the air for a bit after a hit
Knock-back’d Enemies now take damage (and bounce!) when hitting walls and each other
Added attack interrupts for most enemies
Increased enemy health to balance against new movement and damage options
Improved speed and feel of magnetting to enemies
Improved hit detection
Improved usability of the “Combo Shield”
Increased combat camera FOV
General Improvements
Added Free Skate mode
Added “Classic” camera mode
Improved settings menu visuals
Combo break clarity (Player flashes red and plays an animation)
Changed competition score calculations so that it does not get out of hand
Added option for character relative controls
Added new vault
Changed menu exit button assignment to Circle (Playstation) / B (XBox)
Levels art and visual improvements
“Triangular” level art
“Donut” level art
“Garbage” level art
The hub had a set dressing pass
Miniboss Grindwyrm VFX pass
Bug Fixes
Total playtime should no longer randomly be reset
Fixed a bug where re-entering a wallride would break
Various collision fixes
Fixed tattoo shop disappearing
Fixed various animation transitions
Improved navmesh generation
>>There's a 20% discount for the game at this moment!
Thanks for playing! Don't hesitate to join our Discord to chat!
Source
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