In this update4
Full notes
Full Helskate update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Gameplay
- Balance
- Fixes
Helskate changes
We’ve been working to improve the feel of combat. The goal is to keep the flow of skating as you fight enemies. Or, put another way, to make enemies another useful tool for getting big combos. Let us know what you think of the changes on Discord or in the comments.
Thanks so much!
CHANGELOG
Improvements
Added option for character relative controls
Added “Classic” camera mode
“Triangular” level is arted-up
“Donut” level is arted-up
“Garbage” level arted-up
Improved hit detection
Improved usability of the “Combo Shield”
Combat changes
Carry force (ground) - enemies inherit player velocity when hit to improve flow and feel
Juggle force (air) - player will reorient to hit nearby enemies in the air and stay in the air for a bit after a hit
Knock-back’d Enemies now take damage (and bounce!) when hitting walls and each other
Increased enemy health to balance against new movement and damage options
Improved speed and feel of magnetting to enemies
Bugfixes
Fixed tattooshop disappearing
Thanks for playing! Phantom Coast
Source
Changelog.gg summarizes and formats this update. How we read updates.
