Full notes
Full Helm or High Water update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Helm or High Water changes
Added a couple of small audio features and bug fixes as well as full support for Oculus family devices. If grabbed objects feel oriented wrong on your controllers toggle the setting in the options menu outside the player house.
Full Update Notes
NEW Doppler effect sounds for cannonballs
NEW Cannonball splash sounds
NEW Cannon fire sounds
NEW Sounds for items sockets
NEW Anchor rework, with sound
NEW Grab Pose options for Oculus controllers
FIX Teleport control binding for all thumbstick controllers
FIX Teleport beam no longer allows you to teleport into water
FIX Spyglass grab attach point
FIX Double pistol can no longer be spam fired
FIX Sockets should no longer occasionally fail to grab dropped objects
FIX Flicker on scene load for some headsets
FIX Contact sounds no longer play in the first 5 seconds
CHANGE Boarder enemy spawn change reduced from 100% to 50%
Source
Changelog.gg summarizes and formats this update. How we read updates.
