Full notes
Full Helm or High Water update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- UI and audio
- Performance
- Store
Helm or High Water changes
Prepare to be boarded!
The Swordplay and Style Update brings several new mechanics to the game as well as 5 new maps.
Sword enemies clinging to the ropes of their ship will jump aboard if you let them get close enough. Make sure you've stocked up on swords and guns from the weaponsmith.
If you survive the encounter, ditch the sea soaked rags and dress to impress with coats, gloves, hats, eyepatches, earrings, and beards to boot from the new Clothing Vendor.
Cannonball trajectory indication lines make it much easier as the Crew to aim the cannons.
The enemy ship AI has also been retooled, increasing the pace and the challenge of the game. Enemies now deftly avoid crashing (except with you), get back on track more quickly, and aim their cannons.
And much more! Check out the full notes below.
Full Update Notes
NEW Sword Combat with enemy boarders who jump onto your ship
NEW VR player is now damageable with visual, audio, and ragdoll effects
NEW Clothing vendor
NEW Character appearance UI
NEW 5 Voyage maps
NEW Post-voyage summary screen
NEW Options menu outside player home
NEW Option for VR grab: click or hold
NEW Option: Wave height slider
NEW Cannonball trajectory indicators
NEW Improved ship AI is much better at aiming and avoiding crashes
NEW Random wave height on voyages
NEW Invisible teleport surfaces in the giant gaps on the dock
NEW Fish at the fishmonger's stall can now be grabbed
NEW Main Title screen is now skippable
FIX Vender items that failed to unlock no longer disappear
FIX Compass should no longer fall through the ground
FIX Compass now works properly after scene loading
FIX Telescopes now work when there is more than one in the scene
FIX Removed unwanted collision between ship and cabin door handle
FIX Splash audio sources and particles now move properly with the player ship
FIX Cannon audio no longer pops or artifacts when MANY cannons fire simultaneously
FIX VR Hands will now only highlight one objects at a time
FIX Main title text no longer renders always on top
FIX Haptics are now working as expected
FIX Black screen fade effect is no longer rendered by incorrect cameras
FIX Ship wheel UI now turns the right way
FIX NPCs now use the full range of random skin, hair, and clothing colors
FIX NPCs no longer float in rare cases after their ship sinks
CHANGE Reduced player ship drag
CHANGE The 3rd person camera is now used by default on the Home island
CHANGE Ships now sink more slowly and in more interesting ways
CHANGE Voyages now wait 2 minutes before ending automatically
CHANGE Raising the anchor while docked now begins an automatically selected Voyage
CHANGE Flintlock reload time increased to 15 seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
