HomeGamesUpdatesPricingMethodology
Steam News14 December 20256mo ago

Update 2025.12.14.0

Hellish Quart pre-alpha v.2025.12.14.0 TWEAK: Tweaks of the dynamic sword arm muscles script Physics solver tweaks Lowered maximum allowed angular sword speed for more stable collisions Jan, Barabasz AI: fixed a bug whe

Full notes

Full Hellish Quart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes0 removals
  • Gameplay
  • Fixes
changedTWEAK:
fixedJan, Barabasz AI: fixed a bug where they would constantly cancel and retry attacks
fixedFIX:
fixedfixed regression: impact variable bug
fixedTarnavski: fixed a bug where his sword kept colliding with its own hilt
changedStable mode: edge detectors improvements

Hellish Quart changes

changedTWEAK:
fixedJan, Barabasz AI: fixed a bug where they would constantly cancel and retry attacks
fixedFIX:
fixedfixed regression: impact variable bug
fixedTarnavski: fixed a bug where his sword kept colliding with its own hilt

Hellish Quart pre-alpha v.2025.12.14.0

TWEAK:

  • Tweaks of the dynamic sword arm muscles script

  • Physics solver tweaks

  • Lowered maximum allowed angular sword speed for more stable collisions

  • Jan, Barabasz AIfixed a bug where they would constantly cancel and retry attacks

FIX:

  • fixed regression: impact variable bug

  • Tarnavskifixed a bug where his sword kept colliding with its own hilt
  • Jacek: near variants of attack animations adjustments for dynamic muscles

  • Stable mode: edge detectors improvements

Known issues:

  • Slowing down time interferes with Precise mode physics; parts of the models can get stuck momentarily (fix coming soon)

  • Some attacks still need to be adjusted to the dynamic sword arm muscle system, so the animation doesn't force impossible situations in edge cases

Source

Steam News / 14 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.