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Steam News30 June 20263d ago

Update 2026.06.30.0

Hellish Quart pre-alpha v.2026.06.30.0 NEW: - New names for Stable and Precise collision modes.

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Full Hellish Quart update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
addedNEW: - New names for Stable and Precise collision modes. Stable is now "More Animation", and Precise is now "More Physics" - When the game starts for the first time, it will ask if you prefer more ragdoll physics or more "hard" animation in your gameplay. This will configure your initial Options. You can change it afterwards in Gameplay Options.
changedTWEAK: - Isabella, Sava, Samuel Boss: dynamic muscles tweaks - Jakub: goes 100% animation for a split second in the moment of drawing the saber (so the physics doesn't influence blade position when drawing)
fixedFIX: - fixed a bug with swapping colliders for different collision modes (which could have altered Win animations, for example) - added additional safe gates for launching synced grabbing animations

Hellish Quart pre-alpha v.2026.06.30.0

NEW: - New names for Stable and Precise collision modes. Stable is now "More Animation", and Precise is now "More Physics" - When the game starts for the first time, it will ask if you prefer more ragdoll physics or more "hard" animation in your gameplay. This will configure your initial Options. You can change it afterwards in Gameplay Options.

TWEAK: - Isabella, Sava, Samuel Boss: dynamic muscles tweaks - Jakub: goes 100% animation for a split second in the moment of drawing the saber (so the physics doesn't influence blade position when drawing)

FIX: - fixed a bug with swapping colliders for different collision modes (which could have altered Win animations, for example) - added additional safe gates for launching synced grabbing animations

Source

Steam News / 30 June 2026

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