Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
- UI and audio
- Maps
Freedoms greetings. Small update incoming
Overview
Crash fixes
Miscellaneous fixes
Fixes
Crash Fixes
Fixed a crash caused by unique stim pistol owners leaving the game
Fixed crash when equipping any purchased hellpod skins on a fresh account
Miscellaneous Fixes
Fixed bug where helldivers wearing heavy armors would be immune to gas status effect
Can no longer call down multiple seismic probes and prospecting drills at the same time
Bots will not get stuck shooting at walls as frequently during evacuate high-value asset missions
The audio for all Bug and Bot enemies has been cleaned up and re-balanced recently. The focus has mostly been on their voices, but the movement has been looked at as well. The goal was to make enemy audio more balanced between each enemy type and to make enemies more audible in various situations. It will be subjective but please keep on the lookout for moments where you think the audio should have informed you about the enemy's presence but didn't
General Brasch-issued Protection Order for pygmy hippos implemented (The Moo Deng Accord)
Known Issues
Top Priority:
The hive breaker drill may be inaccessible when called in
Not enough enemies spawn to complete Eradicate missions
Enemies are sometimes capable of shooting through walls
Players may not receive Friend Requests sent from another platform
In High Value Asset defense missions, some enemies may prioritize the generators over the players
Social menu is stuck on ‘Please Wait Democratically’ for some players
Dead bodies of Chargers can launch the Helldiver into the air
Title may crash during intro cinematic or title screen
Medium Priority:
Stratagem balls bounce unpredictably off cliffs and some spots
Terminals may lose functionality blocking completion of a mission
Some Eagle Stratagems may not drop when deployed on a swamp planet
Reinforcement may not be available for players who join a game in progress
Pelican-1 may sometimes be launched away if hit with an impaler tentacle
Supply packs may be incorrectly used if pressing down on a controller while calling in a stratagem
Friends "Invite only" games can still be seen on the Galactic War Map but cannot be joined
High damage weapons will not detonate hellbombs already present on the map
Some enemies that bleed out do not progress Personal Orders and Eradicate mission
QWERTY keyboard numpad bindings does not save correctly after the Title restart
End of transmission, Release Captain Carlberg out
Source
