HELLDIVERS™ 2
Steam News 17 September 20241y ago

Patch 1.001.100

Freedoms greetings Helldivers. Today is a big one so we will dive straight in. Overview Major Overhaul of Anti-Tank, Armor Penetration, Health and Armor Values Weapon & Stratagem Balancing Enemy Reworks Helldiver Health…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions11 changes0 removals
  • Balance
  • Gameplay
  • Store
  • Performance
  • Workshop
changedOverviewMajor Overhaul of Anti-Tank, Armor Penetration, Health and Armor Values
changedOverviewWeapon & Stratagem Balancing
changedOverviewHelldiver Health and Damage Mechanics Tweaks
changedOverviewGas Gameplay Mechanic Rework
addedOverviewNew Galactic War feature
changedOverviewEmote Wheel feature

Freedoms greetings Helldivers. Today is a big one so we will dive straight in.

Overview

  • Major Overhaul of Anti-Tank, Armor Penetration, Health and Armor Values

  • Weapon & Stratagem Balancing

  • Enemy Reworks

  • Helldiver Health and Damage Mechanics Tweaks

  • Gas Gameplay Mechanic Rework

  • New Galactic War feature

  • Emote Wheel feature

  • Crash & Bug Fixes

Major Updates

Helldivers, Thank you for your valuable feedback. Many players have expressed feeling constrained in how they approach challenges, often relying on a limited set of tools while other options seem less effective. This has impacted your ability to play the game in a way that suits your preferences. So, what’s changing? For all the bugdivers out there, many situations were previously either resolved with your primary weapon or anti-tank weapons, which haven’t always performed as expected. With the overwhelming presence of Bile Titans and Chargers, many weapon choices therefore became invalid.

To address this, we've reworked armor penetration, anti-tank weapons, enemy armor and health values. Our goal is to improve the effectiveness of weapons such as the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle against heavily armored enemies. Although they may not be as effective as specialized anti-tank weapons, they are now more viable choices making your loadouts more versatile, fostering better team collaboration and planning.

On the Bot front, Hulks have also had their armor reduced, making them more vulnerable to a wider range of weapons. Additionally, to improve the gameplay experience, the Devastator and Gunship will now have a limited supply of rockets, and those rockets won’t hit as frequently as before. This comes alongside the previously updated smaller impact radius for rockets, reducing excessive ragdolling. We’ve also made improvements to many primary weapons, bringing them closer in effectiveness to the most popular choices. This should offer more variety and flavor during your play sessions. We are adjusting damage mechanics to make the damage Helldivers receive more consistent over time by reducing 100% extra headshot damage to 50%. To maintain the overall challenge of the game, we've slightly increased the damage taken to other parts of the body. Our intent is to preserve the intensity of the gameplay while minimizing frustrating situations where sudden headshots cause large damage spikes.

With these changes, along with an upgraded Helldiver arsenal, enemy adjustments, and more consistent damage, the overall difficulty may slightly decrease. We'll be monitoring this closely and will listen to the community on how you think it feels.

We want to assure you that your feedback remains essential to us. Please share your thoughts on these updates, as we are actively listening. We plan to conduct another balance pass by Day 60 of our commitment to ensure we’re aligning with what you need for the best possible experience and to address any concerns or adjustments required. Your insights will be invaluable in refining these changes and making sure the game remains engaging and enjoyable for everyone.

Balancing

General

  • Previously, partial damage dealt 50% of full damage, which we found to be overly punishing and reduced effectiveness too much, leading to an excessive reliance on high armor penetration weapons. We’ve now increased partial damage to 65% of full damage to address this issue.

  • The Helldiver now takes less damage from headshots, which previously dealt 100% extra damage but now inflict only 50% extra damage. Damage from hits to other body parts has been slightly increased depending on the area hit. This adjustment aims to normalize overall damage while maintaining detailed damage zones, reducing spike damage.

Primary Weapons

Liberator &

Source

Steam News / 17 September 2024

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