Full notes
Full Hell On Earth update
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Repeated intro
Greetings, Everyone!
What changed
- Performance
Over the past few months, I've been diligently working on enhancing the game's stability. I'm excited to share that we've reached a milestone where crashes are now rare or nonexistent. That said, it doesn't mean the game is entirely free of issues—some elusive bugs might still be lurking. I've hit the limit of what I can test solo, which brings me to some great news!
I'm thrilled to introduce our new crash report system, now integrated into the project. Whenever the game crashes, this system will automatically send a detailed report to our server. These reports are invaluable—they give us crucial insights into how the game performs across various systems, allowing us to pinpoint and resolve issues swiftly.
This is a major leap forward in development. With greater visibility into the game's stability, I can better ensure it meets the high-quality standards I’ve set for it.
To those who have access I invite you to jump into the Developer Branch and test the most advanced version of our game—see if you can push it to its limits! The crash report system is also active in the Shipping Version on the main branch. While that version is more stable and less prone to crashes, your feedback from either branch will help us tremendously.
Thank you for your support—let’s make this game rock-solid together!
Source
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