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Steam News12 January 20265mo ago

Patch 0.0.26.5

Patch Notes - Version 0.0.23.0 Major Updates ๐ŸŽฎ Gameplay & Controls Fixed In-Game Menu opening during level-up upgrade selection Added Hold to Attack option (hold attack key to auto-attack) Added impulse to Ultimate Sho

Full notes

Full Hell On Earth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes9 additions12 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • Maps
  • Performance
  • UI and audio
fixedMajor Updates ๐ŸŽฎ Gameplay & ControlsFixed In-Game Menu opening during level-up upgrade selection
addedMajor Updates ๐ŸŽฎ Gameplay & ControlsAdded Hold to Attack option (hold attack key to auto-attack)
addedMajor Updates ๐ŸŽฎ Gameplay & ControlsAdded impulse to Ultimate Shockwave
changedMajor Updates ๐ŸŽฎ Gameplay & ControlsCursor color now reflects attacking state
fixedMajor Updates ๐ŸŽฎ Gameplay & ControlsFixed directional input not working after selecting a spell
changedโš”๏ธ Combat & ModifiersOptimized Modifiers system

Patch Notes - Version 0.0.23.0

Major Updates ๐ŸŽฎ Gameplay & Controls

  • Fixed In-Game Menu opening during level-up upgrade selection

  • Added Hold to Attack option (hold attack key to auto-attack)

  • Added impulse to Ultimate Shockwave

  • Cursor color now reflects attacking state

  • Fixed directional input not working after selecting a spell

โš”๏ธ Combat & Modifiers

  • Optimized Modifiers system

  • Fixed Slow modifier persisting after expiration

  • Fixed Stun ending too early

  • Fixed stun animation not always triggering

  • Added impulse resistance to Flesh Heap

๐Ÿค– Enemies & AI

  • Fixed NPCs randomly stopping / AFKing

  • Fixed boss behavior allowing players to circle them endlessly

๐Ÿ’€ Chain Master

  • Improved animation blending

  • Fixed hook aiming over tombs

  • Added movement prediction to hook throws

๐Ÿ’€ Soul Master

  • Fixed collision issues near obstacles

  • Fixed scythe not being thrown when colliding with terrain

๐Ÿ’€ Flesh Master

  • Tombs now affect NavMesh (NPCs no longer walk into them)

  • Maximum of 2 active tombs at a time

  • Attacks now gain a stacking damage buff: +3 damage per hit for 2.5s (cumulative)

  • Balance adjustments:

  • Reduced Flesh Master health

  • Increased Dark Zomboid health

๐ŸŽจ Visuals & Animation

  • Added floating damage & healing numbers

  • Added floating numbers for destructible spells (e.g. Invoked Tombstone)

  • Added healing animation for players and NPCs

  • Improved Paladin animations for smoother, more fluid movement

  • Improved death animations using physical animations

  • Fixed blood splatter rendering on floors

๐Ÿ”Š UI, Audio & System

  • Fixed hidden treasure sound playing when quitting mid-run

  • Fixed stats not resetting properly after a run

  • Added comparison between equipped and selected equipment

  • Native screen resolution is now detected and applied on first launch

  • Updated executable name

Thank you to the new wave of testers, your help is invaluable and greatly appreciated.

Good luck out there!

Source

Steam News / 12 January 2026

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