Full notes
Full Hell On Earth update
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What changed
- Gameplay
- Fixes
- Balance
- Maps
- Performance
- UI and audio
Patch Notes - Version 0.0.23.0
Major Updates ๐ฎ Gameplay & Controls
Fixed In-Game Menu opening during level-up upgrade selection
Added Hold to Attack option (hold attack key to auto-attack)
Added impulse to Ultimate Shockwave
Cursor color now reflects attacking state
Fixed directional input not working after selecting a spell
โ๏ธ Combat & Modifiers
Optimized Modifiers system
Fixed Slow modifier persisting after expiration
Fixed Stun ending too early
Fixed stun animation not always triggering
Added impulse resistance to Flesh Heap
๐ค Enemies & AI
Fixed NPCs randomly stopping / AFKing
Fixed boss behavior allowing players to circle them endlessly
๐ Chain Master
Improved animation blending
Fixed hook aiming over tombs
Added movement prediction to hook throws
๐ Soul Master
Fixed collision issues near obstacles
Fixed scythe not being thrown when colliding with terrain
๐ Flesh Master
Tombs now affect NavMesh (NPCs no longer walk into them)
Maximum of 2 active tombs at a time
Attacks now gain a stacking damage buff: +3 damage per hit for 2.5s (cumulative)
Balance adjustments:
Reduced Flesh Master health
Increased Dark Zomboid health
๐จ Visuals & Animation
Added floating damage & healing numbers
Added floating numbers for destructible spells (e.g. Invoked Tombstone)
Added healing animation for players and NPCs
Improved Paladin animations for smoother, more fluid movement
Improved death animations using physical animations
Fixed blood splatter rendering on floors
๐ UI, Audio & System
Fixed hidden treasure sound playing when quitting mid-run
Fixed stats not resetting properly after a run
Added comparison between equipped and selected equipment
Native screen resolution is now detected and applied on first launch
Updated executable name
Thank you to the new wave of testers, your help is invaluable and greatly appreciated.
Good luck out there!
Source
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