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Steam News2 July 20261mo ago

Single Missions Beta Update

This update adds the following... Sector stats now correctly show the air defence and ground force strengths. These are now displayed as numeric value rather than a percentage value.

Full notes

Full Helicopter Gunship DEX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • Balance
  • Maps
addedThis update adds the following...
addedSector stats now correctly show the air defence and ground force strengths. These are now displayed as numeric value rather than a percentage value. The higher the number the stronger the force deployed at that sector is. Ground force strength is calculated as follows... Utility vehicles - 1pt each Artillery units - 2pts each APC units - 10pts each IFV units - 20pts each Tanks - 40pts each Air defence strength is calculated as follows... AAA units - 10pts each Short Range SAM - 20pts each Medium Range SAM - 40pts each Long Range SAM - 80pts each The displayed value is then modified by the RECON value so the higher the RECON value of a sector is the more accurate the Ground Force & Air Defence values become. While this doesn't sound very exciting it is a required system for the new mission templates that will be able to analyse the current situation and work out the best place for a mission to take place. This information will also be required by the Dynamic Campaign system A.I. ːsteamhappyː
changedFragmentation damage for the Shilka have been adjusted slightly as it is currently extremely deadly. Feedback on this very welcome.
removedUpdated the Detector System which controls how units spot and identify targets so that they no longer spot you instantly when entering their threat zone no matter whether you were behind cover or not.
changedUpdated the Detector System so that it can't see you so easily when you are slightly exposed behind cover. This allows you to peak over terrain etc a little easier without giving your position away.

Helicopter Gunship DEX changes

addedThis update adds the following...
addedSector stats now correctly show the air defence and ground force strengths. These are now displayed as numeric value rather than a percentage value. The higher the number the stronger the force deployed at that sector is. Ground force strength is calculated as follows... Utility vehicles - 1pt each Artillery units - 2pts each APC units - 10pts each IFV units - 20pts each Tanks - 40pts each Air defence strength is calculated as follows... AAA units - 10pts each Short Range SAM - 20pts each Medium Range SAM - 40pts each Long Range SAM - 80pts each The displayed value is then modified by the RECON value so the higher the RECON value of a sector is the more accurate the Ground Force & Air Defence values become. While this doesn't sound very exciting it is a required system for the new mission templates that will be able to analyse the current situation and work out the best place for a mission to take place. This information will also be required by the Dynamic Campaign system A.I. ːsteamhappyː
changedFragmentation damage for the Shilka have been adjusted slightly as it is currently extremely deadly. Feedback on this very welcome.
removedUpdated the Detector System which controls how units spot and identify targets so that they no longer spot you instantly when entering their threat zone no matter whether you were behind cover or not.
changedUpdated the Detector System so that it can't see you so easily when you are slightly exposed behind cover. This allows you to peak over terrain etc a little easier without giving your position away.

This update adds the following...

  1. Sector stats now correctly show the air defence and ground force strengths. These are now displayed as numeric value rather than a percentage value. The higher the number the stronger the force deployed at that sector is.

    Ground force strength is calculated as follows...

    • Utility vehicles - 1pt each

    • Artillery units - 2pts each

    • APC units - 10pts each

    • IFV units - 20pts each

    • Tanks - 40pts each

    Air defence strength is calculated as follows...

    • AAA units - 10pts each

    • Short Range SAM - 20pts each

    • Medium Range SAM - 40pts each

    • Long Range SAM - 80pts each

    The displayed value is then modified by the RECON value so the higher the RECON value of a sector is the more accurate the Ground Force & Air Defence values become.

    While this doesn't sound very exciting it is a required system for the new mission templates that will be able to analyse the current situation and work out the best place for a mission to take place.

    This information will also be required by the Dynamic Campaign system A.I. ːsteamhappyː

  2. Allied sectors are now automatically set to 100% RECON level

  3. Fragmentation damage for the Shilka have been adjusted slightly as it is currently extremely deadly. Feedback on this very welcome.

  4. Updated the Detector System which controls how units spot and identify targets so that they no longer spot you instantly when entering their threat zone no matter whether you were behind cover or not.

  5. Updated the Detector System so that it can't see you so easily when you are slightly exposed behind cover. This allows you to peak over terrain etc a little easier without giving your position away.

Source

Steam News / 2 July 2026

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