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Latest Helicopter Gunship DEX updates
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Terrain Expansion Beta Hotfix
Quick hotfix... Fixes a whole load of accidental log spam! Possible fix to the strange D3D crash
Terrain Expansion Beta Update
This update adds the following... Fixed artillery explosions. I hadn't set them up correctly for the object pooling system ːsteamfacepalmː Added a warning message to the top of the HUD when you are getting near the edge…
Mission Expansion Beta Update
This update adds the following... V2.0 of my custom bullet collider system. This improves multi-core performance for all bullets ːsteamhappyː Tidied up some of the UI elements in the options menus. Renamed some of the k…
Terrain Expansion Beta Update
This update adds the following... All units now use the spatial partitioning system when searching for targets. This is much faster than the old physics based system. There should be almost no slow down when large numbe…
Terrain Expansion Beta
Just some bug fixes today... SAM missiles now correctly react to countermeasures and lose track. This is most noticeable on the Tor where the missile would keep homing even after breaking the targeting vehicle's lock. F…
Terrain Expansion Beta
This update adds the following... Fixed infantry deploying from their APC/IFVs. They were deploying but were being instantly moved a long way away by a script error! Infantry should also now deploy correctly for infantr…
Terrain Expansion Beta Update
This update adds the following... Wingmen are now operational again and should be able to engage targets correctly. The still require baby sitting though and this is something I will improve as we go forward. Optimised…
Terrain Expansion Beta Update
This update adds the following... DAP helicopters can now carry 8 troops. They can't carry cargo internally but they can sling load which will be very important once I've got some suitable sling load vehicles such as th…
Terrain Expansion Beta Update
This update adds the following... Restores the Comanche Longbow as a flyable helicopter. Fixed a bug in the music player which could cause the player.log to be flooded with errors possibly causing a crash Refactored a l…
Physical Boxed Edition Now Available
Non-UK Purchasers You can buy from ebay - https://www.ebay.co.uk/itm/389947201829 UK Purchasers I will have a limited number of boxed copies in the UK. Please email me at jim@jimmyarcade.co.uk to register your interest…
Terrain Expansion Beta Update
This update adds the following... MH-60M DAP - essentially the same as the MH-60L DAP except it has air filters, a different targeting pod and a refuelling boom. This model will receive more advanced weapons e.g. SPIKE…
Terrain Expansion Beta Update
This update adds the following... First pass of the MH-60L DAP ːsteamhappyː It is now flyable although there are still some minor things to fix. Added the IR thermal models to the Blackhawk Updated some of the terrain r…
Terrain Expansion Beta Update
This update adds the following... Blackhawk door gunners now work correctly Updated a number of LOD meshes to get rid of some nasty looking meshes Heat blur effect is now working correctly Artillery positions were incor…
Terrain Expansion Update
This update adds the following... Moved all the particle effects for vehicle explosions, smoke and burning fires to a centralised database. This means units don't have to have a unique copy stored of each effect stored…
Physical Boxed Edition Now Available
I'm very pleased to announce that the physical boxed version of Helicopter Gunship D.E.X is now available to purchase. Non-UK Purchasers You can buy from ebay - https://www.ebay.co.uk/itm/389947201829 UK Purchasers I wi…
Terrain Expansion Beta Update
This update adds the following... Changed the anti-aliasing system for the HUD to 4x MSAA which should give better anti-aliasing all round. It does have a higher overhead than FXAA but it seems FXAA is a bit hit and mis…
Terrain Expansion Beta Update
This update adds the following... Some final corrections to a couple of terrain tiles which were not textured correctly Tweaked the fog settings so a little less hazy in the distance. This is just a temporary fix as I t…
Terrain Expansion Optimisation Pt2
This update completes all the optimisations related to streaming in the terrain tiles. Stuttering should now be much reduced especially in the Northern parts of the terrain. With any luck you'll barely notice it now ːst…
Sector System Performance Update
This update optimises the Northern terrain so that there is a lot less stuttering when the terrain tiles are streamed in. You may still experience a slight "hiccup" as there is still another level of optimisation that c…
Hotfix
Quick update to fix an issue where you could collide with what is effectively the water layer on Central Libya. This was due to some of the terrain in the North actually being below 0m in altitude. You couldn't the wate…
