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Steam News18 June 20261mo ago

Single Mission Beta Update

This update adds the following... Fixed a bug that was causing buildings and vehicles to not be destroyed properly.

Full notes

Full Helicopter Gunship DEX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
addedThis update adds the following...
fixedFixed a bug that was causing buildings and vehicles to not be destroyed properly. Instead, after exploding, they would award the their score for every subsequent hit while also spawning another smoke column! ːsteamdeadpanː
addedAdded the currently locked target to a read out just above the TADS box. It will show the same information from the targeting pod MFD screen about the currently selected target. You can turn this off in the "Game Options" screen under difficulty settings.
addedAdded a full screen TADS mode!!! ːsteamsunnyː Joypad users can activate this mode when on the targeting pod screen using "Modifier 1" & "B" to go full screen. There is also a bindable button for this under the Targeting Pod section. Selecting this mode will make the TADS full screen with a similar HUD to the targeting pod screen. Zoom, vision modes etc all work exactly the same way as they do on the targeting pod although there may be some minor variances in zoom level.
changedInfantry will now be go through the same identification stages as other targets e.g. "People", "Infantry", "MANPAD Team" etc
changedReworked the fragmentation system for bullets so that 7.62 and .50cal rounds now do much more area damage. This should make them more effective against infantry.

Helicopter Gunship DEX changes

addedThis update adds the following...
fixedFixed a bug that was causing buildings and vehicles to not be destroyed properly. Instead, after exploding, they would award the their score for every subsequent hit while also spawning another smoke column! ːsteamdeadpanː
addedAdded the currently locked target to a read out just above the TADS box. It will show the same information from the targeting pod MFD screen about the currently selected target. You can turn this off in the "Game Options" screen under difficulty settings.
addedAdded a full screen TADS mode!!! ːsteamsunnyː Joypad users can activate this mode when on the targeting pod screen using "Modifier 1" & "B" to go full screen. There is also a bindable button for this under the Targeting Pod section. Selecting this mode will make the TADS full screen with a similar HUD to the targeting pod screen. Zoom, vision modes etc all work exactly the same way as they do on the targeting pod although there may be some minor variances in zoom level.
changedInfantry will now be go through the same identification stages as other targets e.g. "People", "Infantry", "MANPAD Team" etc

This update adds the following...

  1. Fixed a bug that was causing buildings and vehicles to not be destroyed properly. Instead, after exploding, they would award the their score for every subsequent hit while also spawning another smoke column! ːsteamdeadpanː

  2. Added the currently locked target to a read out just above the TADS box. It will show the same information from the targeting pod MFD screen about the currently selected target. You can turn this off in the "Game Options" screen under difficulty settings.

  3. Added a full screen TADS mode!!! ːsteamsunnyː

    Joypad users can activate this mode when on the targeting pod screen using "Modifier 1" & "B" to go full screen.

    There is also a bindable button for this under the Targeting Pod section.

    Selecting this mode will make the TADS full screen with a similar HUD to the targeting pod screen. Zoom, vision modes etc all work exactly the same way as they do on the targeting pod although there may be some minor variances in zoom level.

  4. Infantry will now be go through the same identification stages as other targets e.g. "People", "Infantry", "MANPAD Team" etc

  5. Reworked the fragmentation system for bullets so that 7.62 and .50cal rounds now do much more area damage. This should make them more effective against infantry.

Source

Steam News / 18 June 2026

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