Helicopter Gunship DEX
Steam News 11 May 20269d ago

Terrain Expansion Beta

This update adds the following... Fixed infantry deploying from their APC/IFVs. They were deploying but were being instantly moved a long way away by a script error! Infantry should also now deploy correctly for infantr…

Update log

Full Helicopter Gunship DEX update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes4 additions0 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • Performance
addedThis update adds the following...
fixedFixed infantry deploying from their APC/IFVs. They were deploying but were being instantly moved a long way away by a script error!
fixedFixed a memory leak caused by the Vector graphics used on the HUD and various other MFD & Map screens.
removedI've temporarily disabled MSAA filtering on the HUD as I think it might be causing a Direct3D crash.
addedAdded in some new particle effects when firing rockets ːsteamhappyː
addedAdded in the 1st part of the Spatial Partitioning System. The only part of the game that utilises it so far is the "Next Target" & "Previous Target" controls which now do a lookup using the partitioning system rather than using the old physics system. While it won't make any difference to performance on such an isolated system it does make a good test bed to make sure it is working as intended.

This update adds the following...

  1. Fixed infantry deploying from their APC/IFVs. They were deploying but were being instantly moved a long way away by a script error!

  2. Infantry should also now deploy correctly for infantry missions. There is still some terrain levelling issues for the bases and infantry in these missions which I can't fix at the moment. However, even if the infantry are under the terrain they should still load ok.

  3. Fixed a memory leak caused by the Vector graphics used on the HUD and various other MFD & Map screens.

  4. I've temporarily disabled MSAA filtering on the HUD as I think it might be causing a Direct3D crash.

  5. Added in some new particle effects when firing rockets ːsteamhappyː

  6. Added in the 1st part of the Spatial Partitioning System. The only part of the game that utilises it so far is the "Next Target" & "Previous Target" controls which now do a lookup using the partitioning system rather than using the old physics system. While it won't make any difference to performance on such an isolated system it does make a good test bed to make sure it is working as intended.

  7. Two new options added to the Scenario Generator...

    • Air Defence Density alters the overall number of SAM & AAA units. 0% will produce a mission with no SAM or AAA units unless they are required by the mission itself. 200% density will have roughly twice the number.

    • MANPAD Density alters the amount of MANPADs. At 100% density infantry have a 25% chance to carry a MANPAD. 0% will will remove all MANPADS unless the mission needs them (which I don't think any do currently). 200% density will mean infantry have 50% chance to carry a MANPAD.

Again, this update touches a lot of core systems so bugs may also be included. Please don't be shy about reporting them ːsteamhappyː

Source

Steam News / 11 May 2026

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