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Steam News8 May 20263mo ago

Terrain Expansion Beta Update

This update adds the following... All units now use the spatial partitioning system when searching for targets. This is much faster than the old physics based system.

Full notes

Full Helicopter Gunship DEX update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
addedThis update adds the following...
changedAll units now use the spatial partitioning system when searching for targets. This is much faster than the old physics based system. There should be almost no slow down when large numbers of units are active inside the player bubble.
addedUpdated the door gunner scripts so that they will search for a new target when they hit their gimbal limits rather than holding on to the target. This makes them a bit more responsive in most cases. This is still a bit of a work in-progress. ːsteamhappyː
changedUpdated the terrain streaming system to cull distant terrains. This does mean that when switching airbases the terrain takes a little while to catch-up. I'll be addressing that as soon as I can.

Helicopter Gunship DEX changes

addedThis update adds the following...
changedAll units now use the spatial partitioning system when searching for targets. This is much faster than the old physics based system. There should be almost no slow down when large numbers of units are active inside the player bubble.
addedUpdated the door gunner scripts so that they will search for a new target when they hit their gimbal limits rather than holding on to the target. This makes them a bit more responsive in most cases. This is still a bit of a work in-progress. ːsteamhappyː
changedUpdated the terrain streaming system to cull distant terrains. This does mean that when switching airbases the terrain takes a little while to catch-up. I'll be addressing that as soon as I can.

This update adds the following...

  1. All units now use the spatial partitioning system when searching for targets. This is much faster than the old physics based system. There should be almost no slow down when large numbers of units are active inside the player bubble.

  2. Updated the door gunner scripts so that they will search for a new target when they hit their gimbal limits rather than holding on to the target. This makes them a bit more responsive in most cases. This is still a bit of a work in-progress. ːsteamhappyː

  3. Updated the terrain streaming system to cull distant terrains. This does mean that when switching airbases the terrain takes a little while to catch-up. I'll be addressing that as soon as I can.

  4. Optimised unit colliders

Source

Steam News / 8 May 2026

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