Update log
Full Helicopter Gunship DEX update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
This update adds the following...
Restores the Comanche Longbow as a flyable helicopter.
Fixed a bug in the music player which could cause the player.log to be flooded with errors possibly causing a crash
Refactored a lot of the code so that it is not dependant on rigidbody components.
Stripped the rigidbody components from ground units as they don't need them.
Cargo containers no longer fall through the world at mission start.
WARNING
As part of my "war" on Unity physics I've done some updates that has touched a lot of code. As far as I can see everything is working correctly but there may be bugs ːsteamlaughcryː
Known issues include wingmen and support aircraft not being able to target things that are outside the player bubble.
Also, if you fly higher than a few hundred metres above the terrain on Central Libya you are likely to see some of the low resolution tiles in the distance. I will address those shortly.
However, overall performance should be better with less of a drop in FPS when missiles and bullets are in flight.
Source
