Update log
Full Helicopter Gunship DEX update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
This update adds the following...
Some final corrections to a couple of terrain tiles which were not textured correctly
Tweaked the fog settings so a little less hazy in the distance. This is just a temporary fix as I think I've found the issue. It looks like the radial fog is being apply in addition to the normal distance fog, so basically everything is getting a double fog layer!
Tweaked the sky colour and clouds on Central Libya. Sunny clear days should now look bright and clear with deep blue skies and some wispy high altitude clouds.
Added in a "Multi Target Tracking System" for the HUD. Basically this system shows where all known targets are marked by placing small cross hair markers on them on the HUD. This system works in tandem with the TSD display so that you can filter it using the usual TSD priority layers and also the TSD distance. It also only marks enemy units that are alive and should give you much better situational awareness. It can handle a maximum of 256 unfiltered enemy targets which should be enough for most encounters. You can toggle this feature on/off in the Game Settings menu under the difficulty section.
Added some FXAA anti-aliasing to the HUD display to get rid of most of those jagged edges on the vector lines.
This update also includes various meshes and textures for the Blackhawk as I have now started rigging this helicopter ːsteamhappyː
Source
