What changed
0 fixes0 additions1 change0 removals
changedHi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes covered by the post-status popup. Now, you're asked to indicate when you're done reading the stats before given the choice to replay the level or return to the base. When playing with mouse and keyboard, the reticle always stays with the mouse cursor. Before, it was only snapping to the mouse cursor position when the mouse moved, which caused some jerkiness. We've also made the reticle larger, and added a glow, which should prevent it getting lost in the action. We fixed damage text so that the text and shadow no longer get separated when an enemy or player moves while taking damage. A new bonus you can get is for kill streaks. When you kill multiple enemies in a short span of time, you are awarded bonus credits at the stat screen, in accordance with your chosen difficulty setting and the number of enemies killed in your longest streak. When you're playing on a mode that has a mini-boss, you will now also have a final boss before you reach the obelisk. Both the mini and final bosses lock the screen horizontally so that you can't just fly past without engaging. Thank you again for all your support! -Heckpoint's Dev Team
Heckpoint changes
changedHi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes covered by the post-status popup. Now, you're asked to indicate when you're done reading the stats before given the choice to replay the level or return to the base. When playing with mouse and keyboard, the reticle always stays with the mouse cursor. Before, it was only snapping to the mouse cursor position when the mouse moved, which caused some jerkiness. We've also made the reticle larger, and added a glow, which should prevent it getting lost in the action. We fixed damage text so that the text and shadow no longer get separated when an enemy or player moves while taking damage. A new bonus you can get is for kill streaks. When you kill multiple enemies in a short span of time, you are awarded bonus credits at the stat screen, in accordance with your chosen difficulty setting and the number of enemies killed in your longest streak. When you're playing on a mode that has a mini-boss, you will now also have a final boss before you reach the obelisk. Both the mini and final bosses lock the screen horizontally so that you can't just fly past without engaging. Thank you again for all your support! -Heckpoint's Dev Team
Hi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes covered by the post-status popup. Now, you're asked to indicate when you're done reading the stats before given the choice to replay the level or return to the base. When playing with mouse and keyboard, the reticle always stays with the mouse cursor. Before, it was only snapping to the mouse cursor position when the mouse moved, which caused some jerkiness. We've also made the reticle larger, and added a glow, which should prevent it getting lost in the action. We fixed damage text so that the text and shadow no longer get separated when an enemy or player moves while taking damage. A new bonus you can get is for kill streaks. When you kill multiple enemies in a short span of time, you are awarded bonus credits at the stat screen, in accordance with your chosen difficulty setting and the number of enemies killed in your longest streak. When you're playing on a mode that has a mini-boss, you will now also have a final boss before you reach the obelisk. Both the mini and final bosses lock the screen horizontally so that you can't just fly past without engaging. Thank you again for all your support! -Heckpoint's Dev Team