What changed
0 fixes1 addition0 changes0 removals
addedGood news, everybody! 360° aiming is in, taking the form of a shoulder cannon which can be equipped in your locker. This cannon redirects fire from all beam and projectile-based weapons, using a reticle for aim. The reticle can be moved by the mouse, or the right analog stick on an Xbox 360/one controller. Using a controller with the shoulder cannon also links your thruster to the left analog trigger, giving you much finer control over rates of ascent, descent, and fuel consumption. With some practice, hovering is even possible. The directional pad is now usable, for fans of classic control. We removed the fuel cost (25% of maximum fuel capacity) for jumping while already in midair. We're still playing and polishing, working toward some larger changes. Thanks for joining us! -Heckpoint's Dev Team
Heckpoint changes
addedGood news, everybody! 360° aiming is in, taking the form of a shoulder cannon which can be equipped in your locker. This cannon redirects fire from all beam and projectile-based weapons, using a reticle for aim. The reticle can be moved by the mouse, or the right analog stick on an Xbox 360/one controller. Using a controller with the shoulder cannon also links your thruster to the left analog trigger, giving you much finer control over rates of ascent, descent, and fuel consumption. With some practice, hovering is even possible. The directional pad is now usable, for fans of classic control. We removed the fuel cost (25% of maximum fuel capacity) for jumping while already in midair. We're still playing and polishing, working toward some larger changes. Thanks for joining us! -Heckpoint's Dev Team
Good news, everybody! 360° aiming is in, taking the form of a shoulder cannon which can be equipped in your locker. This cannon redirects fire from all beam and projectile-based weapons, using a reticle for aim. The reticle can be moved by the mouse, or the right analog stick on an Xbox 360/one controller. Using a controller with the shoulder cannon also links your thruster to the left analog trigger, giving you much finer control over rates of ascent, descent, and fuel consumption. With some practice, hovering is even possible. The directional pad is now usable, for fans of classic control. We removed the fuel cost (25% of maximum fuel capacity) for jumping while already in midair. We're still playing and polishing, working toward some larger changes. Thanks for joining us! -Heckpoint's Dev Team