Greetings Divers! I hope you’re well and that you’ve enjoyed the cheats we added to the game last week (Golden KLAS for unga bunga). I wanted to give you an update on what we’re working on now.
Full notes
Full Heavy Metal Death Can update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Divers!
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Compatibility
UI and audio
Events
addedI hope you’re well and that you’ve enjoyed the cheats we added to the game last week (Golden KLAS for unga bunga).
changedI wanted to give you an update on what we’re working on now. This week Fredrik’s gotten the game running on Mac and Linux Mint natively! We’ll be doing additional playtesting but initial testing has been very promising :)
changedRegarding Localization we’ve been in talks with multiple translation agencies but those services are simply out of our budget as a two person studio making a niche game. And AI is out of the question, we’ve gotten this far without it and we’re not gonna start using it now.
addedAfter talking to friends in the industry we’ve chosen to set up a Crowdin project . This is a platform for Crowdsourcing localization and many studios use this to add additional languages beyond their initial launch. We’re still working on the styleguide and glossaries but if you think you could contribute shoot me a message and I’ll send you an invite! It’s collaborative so one person doesn’t have to do the whole thing, every sentence helps! When a language gets added to the game you’ll be credited as well, of course.
changedThe other day we went to exhibit HMDC at Broken Summer Fest, a metal music festival in Stockholm and that was awesome! So many lovely gamers among the metal crowd, we really felt like we were with our tribe and it was a treat to get to be a small part of such a cool event!
Heavy Metal Death Can changes
addedI hope you’re well and that you’ve enjoyed the cheats we added to the game last week (Golden KLAS for unga bunga).
changedI wanted to give you an update on what we’re working on now. This week Fredrik’s gotten the game running on Mac and Linux Mint natively! We’ll be doing additional playtesting but initial testing has been very promising :)
changedRegarding Localization we’ve been in talks with multiple translation agencies but those services are simply out of our budget as a two person studio making a niche game. And AI is out of the question, we’ve gotten this far without it and we’re not gonna start using it now.
addedAfter talking to friends in the industry we’ve chosen to set up a Crowdin project . This is a platform for Crowdsourcing localization and many studios use this to add additional languages beyond their initial launch. We’re still working on the styleguide and glossaries but if you think you could contribute shoot me a message and I’ll send you an invite! It’s collaborative so one person doesn’t have to do the whole thing, every sentence helps! When a language gets added to the game you’ll be credited as well, of course.
changedThe other day we went to exhibit HMDC at Broken Summer Fest, a metal music festival in Stockholm and that was awesome! So many lovely gamers among the metal crowd, we really felt like we were with our tribe and it was a treat to get to be a small part of such a cool event!
I hope you’re well and that you’ve enjoyed the cheats we added to the game last week (Golden KLAS for unga bunga).
I wanted to give you an update on what we’re working on now. This week Fredrik’s gotten the game running on Mac and Linux Mint natively! We’ll be doing additional playtesting but initial testing has been very promising :)
This week HMDC also became Steam Deck Verified! Steam Deck was always a big priority for us so getting this validation means a lot!
Next week I'll get back in the studio to wrap up the OST! I don't have an ETA except for this summer for sure!
Regarding Localization we’ve been in talks with multiple translation agencies but those services are simply out of our budget as a two person studio making a niche game. And AI is out of the question, we’ve gotten this far without it and we’re not gonna start using it now.
After talking to friends in the industry we’ve chosen to set up a Crowdin project. This is a platform for Crowdsourcing localization and many studios use this to add additional languages beyond their initial launch. We’re still working on the styleguide and glossaries but if you think you could contribute shoot me a message and I’ll send you an invite! It’s collaborative so one person doesn’t have to do the whole thing, every sentence helps! When a language gets added to the game you’ll be credited as well, of course.
The other day we went to exhibit HMDC at Broken Summer Fest, a metal music festival in Stockholm and that was awesome! So many lovely gamers among the metal crowd, we really felt like we were with our tribe and it was a treat to get to be a small part of such a cool event!
Cheers to all you brave divers, see you next week!