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Steam News29 June 20188y ago

Patch notes 29th of June

Patch notes 29th of June -Implemented new win & lose banners. -Timed units lose now time when attacked. -Ranking system added, each player has a elo rank that changes when you win/lose games vs players.

Full notes

Full Heavenly Duels update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedPatch notes 29th of June -Implemented new win & lose banners. -Timed units lose now time when attacked. -Ranking system added, each player has a elo rank that changes when you win/lose games vs players. -Placeholder Inverse kinematic bodies for players added, so you can watch the opponent move in his tower. -Selected units are now saved between matches for convenience. -Added new loading screen when game starts. -Deleted all player progress from players, this is to make the system scaleable so we wont have to do it again. -Some new character sounds -Changed power orbs to grant greater of % and flat values to units. they now grant 0.5 flat or 2% for each tier. This change does not affect speed buffs or spells.

Heavenly Duels changes

addedPatch notes 29th of June -Implemented new win & lose banners. -Timed units lose now time when attacked. -Ranking system added, each player has a elo rank that changes when you win/lose games vs players. -Placeholder Inverse kinematic bodies for players added, so you can watch the opponent move in his tower. -Selected units are now saved between matches for convenience. -Added new loading screen when game starts. -Deleted all player progress from players, this is to make the system scaleable so we wont have to do it again. -Some new character sounds -Changed power orbs to grant greater of % and flat values to units. they now grant 0.5 flat or 2% for each tier. This change does not affect speed buffs or spells.

Patch notes 29th of June -Implemented new win & lose banners. -Timed units lose now time when attacked. -Ranking system added, each player has a elo rank that changes when you win/lose games vs players. -Placeholder Inverse kinematic bodies for players added, so you can watch the opponent move in his tower. -Selected units are now saved between matches for convenience. -Added new loading screen when game starts. -Deleted all player progress from players, this is to make the system scaleable so we wont have to do it again. -Some new character sounds -Changed power orbs to grant greater of % and flat values to units. they now grant 0.5 flat or 2% for each tier. This change does not affect speed buffs or spells.

Source

Steam News / 29 June 2018

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