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Steam News25 June 20188y ago

Patch notes 25th of June

Patch notes 25th of June -Added multispawning indicator and centered it (the thing that indicates where the unit gets spawned), it now shows the amount of units.

Full notes

Full Heavenly Duels update

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What changed

1 fix0 additions0 changes0 removals
  • Security
fixedPatch notes 25th of June -Added multispawning indicator and centered it (the thing that indicates where the unit gets spawned), it now shows the amount of units. -Fixed a bug where unit faceoff would display wrong units. -Added network info box next to pvp portal that shows online players, ongoing matches, your region and ping to servers. -Added a feature to reduce multiplayer delay on slower networks. -Fixed power orb multiplying exploit/bug. -Gamebalance of units has been greatly shifted, this includes resource costs, health, damage and speed of almost every unit. -Added new duration indicators for timed units. -Added new Bar indicators in menu describing the attribute levels of units.

Heavenly Duels changes

fixedPatch notes 25th of June -Added multispawning indicator and centered it (the thing that indicates where the unit gets spawned), it now shows the amount of units. -Fixed a bug where unit faceoff would display wrong units. -Added network info box next to pvp portal that shows online players, ongoing matches, your region and ping to servers. -Added a feature to reduce multiplayer delay on slower networks. -Fixed power orb multiplying exploit/bug. -Gamebalance of units has been greatly shifted, this includes resource costs, health, damage and speed of almost every unit. -Added new duration indicators for timed units. -Added new Bar indicators in menu describing the attribute levels of units.

Patch notes 25th of June -Added multispawning indicator and centered it (the thing that indicates where the unit gets spawned), it now shows the amount of units. -Fixed a bug where unit faceoff would display wrong units. -Added network info box next to pvp portal that shows online players, ongoing matches, your region and ping to servers. -Added a feature to reduce multiplayer delay on slower networks. -Fixed power orb multiplying exploit/bug. -Gamebalance of units has been greatly shifted, this includes resource costs, health, damage and speed of almost every unit. -Added new duration indicators for timed units. -Added new Bar indicators in menu describing the attribute levels of units.

Source

Steam News / 25 June 2018

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