What changed
1 fix2 additions1 change1 removal
- Compatibility
- Gameplay
- UI and audio
changedPatch 525 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
addedManufacturing PreviewA base implementation of Fleet Engineering’s manufacturing option is available in patch 525. You can now build your ship designs allowing them to be selected as your active ship. At current the Build Order process is locked to building a single ship and registering it as personal. For patch 525 build costs have been greatly reduced. Over the next few patches the Build Order process and Fleet Administration features will be fleshed out allowing players to build sizable fleets, amass a diverse collection of private ships and build reserves of ships in preparation for major conflicts.
addedNew Ship PartsPatch 525 includes 3 new hull parts and introduces the first examples of ship décor and ship decals available in the design function under Fleet Engineering. Décor and decal parts have no impact on your ships basic stats aside from its build and maintenance costs. Only a few example décor and decal options are available in Patch 525, more options will be made available throughout Early Access with plans to introduce unique and rare options you will be able to discover through gameplay and achievements.
removedDisplay Settings and OptimizationsProfile settings have been updated to include Field of View, Saturation and Exposure controls. Work is underway to expose more of games configuration settings through the Main Settings menu. During Early Access a launcher option is available that allows users to adjust target display monitor, resolution and other common settings. As Early Access progresses the launcher will be disabled by default in favour of in-game settings but will remain available as a launch option. Additional support for 21:9 aspect ratio and optimizations for super sampling and 4k resolutions in 16:9, 16:10 and 21:9 aspect ratios resolutions have been applied with patch 525. This will be an ongoing process throughout Early Access. Terran’s UI is now able adjust its UI scale and distribution and should offer a clean UI experience for 16:10 and wider aspect ratios including 3 monitor configurations.
fixedKnown IssuesFoil décor parts need there pivot points adjusted and the applied part name adjusted for easier editing. New saved designs do not immediately appear in the design list of Fleet Engineering, this can be worked around by returning to main menu then going back to Fleet Engineering (e.g. reloading your profile), this will be corrected in an upcoming hot fix. The Profile view has several known maths errors and elements which are not yet fully functional such as the Sector and System records showing 5k more population than they should. These issues are noted and will be addressed in upcoming patches. When a player uses the ‘View’ button on an asset or system in the Home > Profile > System Assets list and then quickly switches to the Galaxy map before the view animation is complete it can cause the UI to load improperly. This can be resolved in game by clicking back over to Home and then back into Galaxy map. This issue will be properly resolved in an upcoming patch. Rena Borsch tasks cannot be completed, Rena’s mission controllers are still in the process of being updated for recent changes and should be completed over the next couple of patches. Saige Marie and 12CE881 contacts are undergoing similar conversions and will update along with the Rena Borsch fixes.
Heathen Engineering's Terran changes
changedPatch 525 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
addedA base implementation of Fleet Engineering’s manufacturing option is available in patch 525. You can now build your ship designs allowing them to be selected as your active ship. At current the Build Order process is locked to building a single ship and registering it as personal. For patch 525 build costs have been greatly reduced. Over the next few patches the Build Order process and Fleet Administration features will be fleshed out allowing players to build sizable fleets, amass a diverse collection of private ships and build reserves of ships in preparation for major conflicts.
addedPatch 525 includes 3 new hull parts and introduces the first examples of ship décor and ship decals available in the design function under Fleet Engineering. Décor and decal parts have no impact on your ships basic stats aside from its build and maintenance costs. Only a few example décor and decal options are available in Patch 525, more options will be made available throughout Early Access with plans to introduce unique and rare options you will be able to discover through gameplay and achievements.
removedProfile settings have been updated to include Field of View, Saturation and Exposure controls. Work is underway to expose more of games configuration settings through the Main Settings menu. During Early Access a launcher option is available that allows users to adjust target display monitor, resolution and other common settings. As Early Access progresses the launcher will be disabled by default in favour of in-game settings but will remain available as a launch option. Additional support for 21:9 aspect ratio and optimizations for super sampling and 4k resolutions in 16:9, 16:10 and 21:9 aspect ratios resolutions have been applied with patch 525. This will be an ongoing process throughout Early Access. Terran’s UI is now able adjust its UI scale and distribution and should offer a clean UI experience for 16:10 and wider aspect ratios including 3 monitor configurations.
fixedFoil décor parts need there pivot points adjusted and the applied part name adjusted for easier editing. New saved designs do not immediately appear in the design list of Fleet Engineering, this can be worked around by returning to main menu then going back to Fleet Engineering (e.g. reloading your profile), this will be corrected in an upcoming hot fix. The Profile view has several known maths errors and elements which are not yet fully functional such as the Sector and System records showing 5k more population than they should. These issues are noted and will be addressed in upcoming patches. When a player uses the ‘View’ button on an asset or system in the Home > Profile > System Assets list and then quickly switches to the Galaxy map before the view animation is complete it can cause the UI to load improperly. This can be resolved in game by clicking back over to Home and then back into Galaxy map. This issue will be properly resolved in an upcoming patch. Rena Borsch tasks cannot be completed, Rena’s mission controllers are still in the process of being updated for recent changes and should be completed over the next couple of patches. Saige Marie and 12CE881 contacts are undergoing similar conversions and will update along with the Rena Borsch fixes.
Patch 525 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Manufacturing Preview
A base implementation of Fleet Engineering’s manufacturing option is available in patch 525. You can now build your ship designs allowing them to be selected as your active ship. At current the Build Order process is locked to building a single ship and registering it as personal. For patch 525 build costs have been greatly reduced. Over the next few patches the Build Order process and Fleet Administration features will be fleshed out allowing players to build sizable fleets, amass a diverse collection of private ships and build reserves of ships in preparation for major conflicts.
New Ship Parts
Patch 525 includes 3 new hull parts and introduces the first examples of ship décor and ship decals available in the design function under Fleet Engineering. Décor and decal parts have no impact on your ships basic stats aside from its build and maintenance costs. Only a few example décor and decal options are available in Patch 525, more options will be made available throughout Early Access with plans to introduce unique and rare options you will be able to discover through gameplay and achievements.
Display Settings and Optimizations
Profile settings have been updated to include Field of View, Saturation and Exposure controls. Work is underway to expose more of games configuration settings through the Main Settings menu. During Early Access a launcher option is available that allows users to adjust target display monitor, resolution and other common settings. As Early Access progresses the launcher will be disabled by default in favour of in-game settings but will remain available as a launch option. Additional support for 21:9 aspect ratio and optimizations for super sampling and 4k resolutions in 16:9, 16:10 and 21:9 aspect ratios resolutions have been applied with patch 525. This will be an ongoing process throughout Early Access. Terran’s UI is now able adjust its UI scale and distribution and should offer a clean UI experience for 16:10 and wider aspect ratios including 3 monitor configurations.
Known Issues
Foil décor parts need there pivot points adjusted and the applied part name adjusted for easier editing. New saved designs do not immediately appear in the design list of Fleet Engineering, this can be worked around by returning to main menu then going back to Fleet Engineering (e.g. reloading your profile), this will be corrected in an upcoming hot fix. The Profile view has several known maths errors and elements which are not yet fully functional such as the Sector and System records showing 5k more population than they should. These issues are noted and will be addressed in upcoming patches. When a player uses the ‘View’ button on an asset or system in the Home > Profile > System Assets list and then quickly switches to the Galaxy map before the view animation is complete it can cause the UI to load improperly. This can be resolved in game by clicking back over to Home and then back into Galaxy map. This issue will be properly resolved in an upcoming patch. Rena Borsch tasks cannot be completed, Rena’s mission controllers are still in the process of being updated for recent changes and should be completed over the next couple of patches. Saige Marie and 12CE881 contacts are undergoing similar conversions and will update along with the Rena Borsch fixes.