What changed
2 fixes2 additions2 changes0 removals
- Compatibility
- UI and audio
- Gameplay
- Fixes
changedPatch 535 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
fixedManufacturingBuild process and design save process bugs have been corrected, new designs should appear in your Fleet > Engineering ship list and built ships should appear in your Home > Ships list. Note building of a ship does take time and the UI elements for displaying the current processing builds is not yet available. Typically, a ship will build within 1.5 months; the UI will be extended in an upcoming patch to include display of currently active builds and the ability to cancel pending builds.
changedShip PartsAdjustments have been made to the origin point of several parts to improve placement and surface snapping. These changes will affect existing designs but will not cause errors or designs to be lost.
addedNew Game ExperienceGovernment players will be shown a list of up to 10 available home worlds on creation of a new game. This is an early step in the process of improving the new game experience and similar subtle features will be applied to Private, Syndicate and Corporate on creation of new profiles. Each origin option will have a unique flow through the first few steps of the game to help players make those early decisions such as ‘What home world to choose’, ‘what ship to fly’, ‘who to fly with’. Keep an eye on the Steam announcements for more information.
fixedGeneral ImprovementsQuite a few minor bugs and gaps have been resolved between the 525 and 535 builds. The majority of these are maths corrections and sequencing fixes. Organization Reports, Asset Reports and ship stats have been greatly improved but are not yet complete. Cultural impact, Fleet maintenance and Trade calculations are still being ignored by the rollup calculations as these aspects are under construction. Organization influence and population calculations should be now be working as intended.
addedKnown IssuesRena Borsch tasks cannot be completed, Rena’s mission controllers are still in the process of being updated for recent changes and should be completed over the next couple of patches. Saige Marie and 12CE881 contacts are undergoing similar conversions and will update along with the Rena Borsch fixes. Updates to the contacts missions are being held until corrections to the organization rollup calculations are complete. Ship build pricing is deliberately being calculated lower than intended, this to insure its easy for players to build and test new ship designs, ship maintenance costs are not yet being figured into organization experiences. The build order UI under Fleet > Engineering only allows you to build a single ship at a time and forces that ship to your private inventory. Fleet management is currently under construction and when complete the build order UI be unlocked to allow construction of fleet ships in bulk.
Heathen Engineering's Terran changes
changedPatch 535 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
fixedBuild process and design save process bugs have been corrected, new designs should appear in your Fleet > Engineering ship list and built ships should appear in your Home > Ships list. Note building of a ship does take time and the UI elements for displaying the current processing builds is not yet available. Typically, a ship will build within 1.5 months; the UI will be extended in an upcoming patch to include display of currently active builds and the ability to cancel pending builds.
changedAdjustments have been made to the origin point of several parts to improve placement and surface snapping. These changes will affect existing designs but will not cause errors or designs to be lost.
addedGovernment players will be shown a list of up to 10 available home worlds on creation of a new game. This is an early step in the process of improving the new game experience and similar subtle features will be applied to Private, Syndicate and Corporate on creation of new profiles. Each origin option will have a unique flow through the first few steps of the game to help players make those early decisions such as ‘What home world to choose’, ‘what ship to fly’, ‘who to fly with’. Keep an eye on the Steam announcements for more information.
fixedQuite a few minor bugs and gaps have been resolved between the 525 and 535 builds. The majority of these are maths corrections and sequencing fixes. Organization Reports, Asset Reports and ship stats have been greatly improved but are not yet complete. Cultural impact, Fleet maintenance and Trade calculations are still being ignored by the rollup calculations as these aspects are under construction. Organization influence and population calculations should be now be working as intended.
Patch 535 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Manufacturing
Build process and design save process bugs have been corrected, new designs should appear in your Fleet > Engineering ship list and built ships should appear in your Home > Ships list. Note building of a ship does take time and the UI elements for displaying the current processing builds is not yet available. Typically, a ship will build within 1.5 months; the UI will be extended in an upcoming patch to include display of currently active builds and the ability to cancel pending builds.
Ship Parts
Adjustments have been made to the origin point of several parts to improve placement and surface snapping. These changes will affect existing designs but will not cause errors or designs to be lost.
New Game Experience
Government players will be shown a list of up to 10 available home worlds on creation of a new game. This is an early step in the process of improving the new game experience and similar subtle features will be applied to Private, Syndicate and Corporate on creation of new profiles. Each origin option will have a unique flow through the first few steps of the game to help players make those early decisions such as ‘What home world to choose’, ‘what ship to fly’, ‘who to fly with’. Keep an eye on the Steam announcements for more information.
General Improvements
Quite a few minor bugs and gaps have been resolved between the 525 and 535 builds. The majority of these are maths corrections and sequencing fixes. Organization Reports, Asset Reports and ship stats have been greatly improved but are not yet complete. Cultural impact, Fleet maintenance and Trade calculations are still being ignored by the rollup calculations as these aspects are under construction. Organization influence and population calculations should be now be working as intended.
Known Issues
Rena Borsch tasks cannot be completed, Rena’s mission controllers are still in the process of being updated for recent changes and should be completed over the next couple of patches. Saige Marie and 12CE881 contacts are undergoing similar conversions and will update along with the Rena Borsch fixes. Updates to the contacts missions are being held until corrections to the organization rollup calculations are complete. Ship build pricing is deliberately being calculated lower than intended, this to insure its easy for players to build and test new ship designs, ship maintenance costs are not yet being figured into organization experiences. The build order UI under Fleet > Engineering only allows you to build a single ship at a time and forces that ship to your private inventory. Fleet management is currently under construction and when complete the build order UI be unlocked to allow construction of fleet ships in bulk.