Were releasing a new update today, which contains many fixes and changes based on community feedback.
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fixedWere releasing a new update today, which contains many fixes and changes based on community feedback. We hope everyone is having a good time playing Heat, we appreciate your support and we look forward to continuing to improve the game. We are working on offline raiding defense solutions, and gathering feedback about our previous updates changes regarding raiding. We believe offline raiding is not an ideal thing, as the player does not have a good way of defending themselves, and no survival game has yet found a good solution to it. Many try putting time barriers on when people can raid, invulnerable land, and other things, and while they can work to a degree, those tend to not be in the best spirit of the games. We are looking into other new solutions that have not yet been tested in survival. We will keep everyone updated over the next few weeks with the details on the offline raid defense game-play systems we are working on, once they are finished and fully tested. As we are not yet certain on which of our ideas are worth pursuing into a future update until we can playtest them. But figured we'd let everyone know this is our next big focus going forward. We welcome your thoughts and ideas on the topic of raiding and offline raiding. We appreciate all feedback. Over the past couple weeks, we have also been working on a fix for a bug that can cause invisible tamed NPC on log in. This fix requires a backend change in our network systems to do, and has been progressing well, but was not ready in time for this update. Sorry about any inconvenience this has caused. If you came across this issue, log in & out, this should bring them back. This is planned for the next update. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/ Here are the changes for Alpha 11: - Improved loading times into the main menu for Standard HDD - Pruned the loot given to the President, Governor, Sheriff, and Chief. No food, less excess weapons, etc... - Doubled the stamina of all mountable animals. - Fences can now be deconstructed with the repair hammer - Foundations can no longer be placed over farm plots - Dynamite can now be placed by a land owner even if their land is under siege - Fog of war now saves properly on log in/log out - Items that begin cooking will properly show progress again, without having to close / open the menu. - Disabled a hidden temperature requirement on cooked / smelted items. The temperature still affects speed. - Cooking and smelting will no longer gain progress by splitting / merging stacks at high temeratures. - Fixed various labels and shadows that lost alignment with each other in the recent UI optimization. - Reduced the chance that your hidden item slot will get stuck overlapping slot 2. - Fixed a case where spending all of your money at once failed because all pennies and dimes added up to exact dollars. - Shipping Bins now check if a payment fails before proceeding. - Tools now have damage types and deal a small amount of damage. - Scythes no longer deal full damage to structures. - The Cold Storage properly slows spoiling to 25% speed. - The Barrel properly slows spoiling to 5% speed. - The Steel Watering Can and Steel Bucket now meet at a capacity of 100. - Watering can contents now spoil faster, as buckets already do. - Wool, Thread, and Candles are no longer heavy goods. - Glass windows now have ownership, making them much harder for strangers to remove. - Metal bucket now renders properly - Added a death message for fall damage. - Certain grass and small flowers no longer hidden in Grasslands, Drylands, and Tropics - The Lobby Mirror configuration file is now grouped with all other server configuration files. - Removed a "multiply with black" on lobby server names. Colour tags will work again. eg. [FF0000] for red. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat
Heat changes
fixedWere releasing a new update today, which contains many fixes and changes based on community feedback. We hope everyone is having a good time playing Heat, we appreciate your support and we look forward to continuing to improve the game. We are working on offline raiding defense solutions, and gathering feedback about our previous updates changes regarding raiding. We believe offline raiding is not an ideal thing, as the player does not have a good way of defending themselves, and no survival game has yet found a good solution to it. Many try putting time barriers on when people can raid, invulnerable land, and other things, and while they can work to a degree, those tend to not be in the best spirit of the games. We are looking into other new solutions that have not yet been tested in survival. We will keep everyone updated over the next few weeks with the details on the offline raid defense game-play systems we are working on, once they are finished and fully tested. As we are not yet certain on which of our ideas are worth pursuing into a future update until we can playtest them. But figured we'd let everyone know this is our next big focus going forward. We welcome your thoughts and ideas on the topic of raiding and offline raiding. We appreciate all feedback. Over the past couple weeks, we have also been working on a fix for a bug that can cause invisible tamed NPC on log in. This fix requires a backend change in our network systems to do, and has been progressing well, but was not ready in time for this update. Sorry about any inconvenience this has caused. If you came across this issue, log in & out, this should bring them back. This is planned for the next update. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/ Here are the changes for Alpha 11: - Improved loading times into the main menu for Standard HDD - Pruned the loot given to the President, Governor, Sheriff, and Chief. No food, less excess weapons, etc... - Doubled the stamina of all mountable animals. - Fences can now be deconstructed with the repair hammer - Foundations can no longer be placed over farm plots - Dynamite can now be placed by a land owner even if their land is under siege - Fog of war now saves properly on log in/log out - Items that begin cooking will properly show progress again, without having to close / open the menu. - Disabled a hidden temperature requirement on cooked / smelted items. The temperature still affects speed. - Cooking and smelting will no longer gain progress by splitting / merging stacks at high temeratures. - Fixed various labels and shadows that lost alignment with each other in the recent UI optimization. - Reduced the chance that your hidden item slot will get stuck overlapping slot 2. - Fixed a case where spending all of your money at once failed because all pennies and dimes added up to exact dollars. - Shipping Bins now check if a payment fails before proceeding. - Tools now have damage types and deal a small amount of damage. - Scythes no longer deal full damage to structures. - The Cold Storage properly slows spoiling to 25% speed. - The Barrel properly slows spoiling to 5% speed. - The Steel Watering Can and Steel Bucket now meet at a capacity of 100. - Watering can contents now spoil faster, as buckets already do. - Wool, Thread, and Candles are no longer heavy goods. - Glass windows now have ownership, making them much harder for strangers to remove. - Metal bucket now renders properly - Added a death message for fall damage. - Certain grass and small flowers no longer hidden in Grasslands, Drylands, and Tropics - The Lobby Mirror configuration file is now grouped with all other server configuration files. - Removed a "multiply with black" on lobby server names. Colour tags will work again. eg. [FF0000] for red. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat
Were releasing a new update today, which contains many fixes and changes based on community feedback. We hope everyone is having a good time playing Heat, we appreciate your support and we look forward to continuing to improve the game. We are working on offline raiding defense solutions, and gathering feedback about our previous updates changes regarding raiding. We believe offline raiding is not an ideal thing, as the player does not have a good way of defending themselves, and no survival game has yet found a good solution to it. Many try putting time barriers on when people can raid, invulnerable land, and other things, and while they can work to a degree, those tend to not be in the best spirit of the games. We are looking into other new solutions that have not yet been tested in survival. We will keep everyone updated over the next few weeks with the details on the offline raid defense game-play systems we are working on, once they are finished and fully tested. As we are not yet certain on which of our ideas are worth pursuing into a future update until we can playtest them. But figured we'd let everyone know this is our next big focus going forward. We welcome your thoughts and ideas on the topic of raiding and offline raiding. We appreciate all feedback. Over the past couple weeks, we have also been working on a fix for a bug that can cause invisible tamed NPC on log in. This fix requires a backend change in our network systems to do, and has been progressing well, but was not ready in time for this update. Sorry about any inconvenience this has caused. If you came across this issue, log in & out, this should bring them back. This is planned for the next update. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/Here are the changes for Alpha 11: - Improved loading times into the main menu for Standard HDD - Pruned the loot given to the President, Governor, Sheriff, and Chief. No food, less excess weapons, etc... - Doubled the stamina of all mountable animals. - Fences can now be deconstructed with the repair hammer - Foundations can no longer be placed over farm plots - Dynamite can now be placed by a land owner even if their land is under siege - Fog of war now saves properly on log in/log out - Items that begin cooking will properly show progress again, without having to close / open the menu. - Disabled a hidden temperature requirement on cooked / smelted items. The temperature still affects speed. - Cooking and smelting will no longer gain progress by splitting / merging stacks at high temeratures. - Fixed various labels and shadows that lost alignment with each other in the recent UI optimization. - Reduced the chance that your hidden item slot will get stuck overlapping slot 2. - Fixed a case where spending all of your money at once failed because all pennies and dimes added up to exact dollars. - Shipping Bins now check if a payment fails before proceeding. - Tools now have damage types and deal a small amount of damage. - Scythes no longer deal full damage to structures. - The Cold Storage properly slows spoiling to 25% speed. - The Barrel properly slows spoiling to 5% speed. - The Steel Watering Can and Steel Bucket now meet at a capacity of 100. - Watering can contents now spoil faster, as buckets already do. - Wool, Thread, and Candles are no longer heavy goods. - Glass windows now have ownership, making them much harder for strangers to remove. - Metal bucket now renders properly - Added a death message for fall damage. - Certain grass and small flowers no longer hidden in Grasslands, Drylands, and Tropics - The Lobby Mirror configuration file is now grouped with all other server configuration files. - Removed a "multiply with black" on lobby server names. Colour tags will work again. eg. [FF0000] for red. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat