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Steam News22 February 20197y ago

Heat Update - Alpha 9

Were happy to release another update. This update contains many improvements, bugs fixes, and some design changes based on community feedback. This update has fixes for a large amount of base raid balance issues.

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Full Heat update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedWere happy to release another update. This update contains many improvements, bugs fixes, and some design changes based on community feedback. This update has fixes for a large amount of base raid balance issues. We'll continue to monitor raid balance and appreciate everyone's feedback. There are farming life improvements. As wells now produce normal water. And farm tools allow multiple grid size selections. We also updated the Presidents power position. He now can set an additional tax on the shipping bin of up to 20%. This is to give the President more income earning ability, as the property tax did not produce very much on its own. We also removed the cannon spawn and artillery shell spawn from the President as we received and understand the feedback was that it was too overpowered and he should research and craft it. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/ Here are the changes for Alpha 9: - Damage resistances have been properly added to all building materials & building sets as they were not properly working before. This fixes numerous issues that occurred with melee weapons and ranged weapons. Concrete is now properly only damageable by explosives and decay. - Added "Bore" damage type for melee weapons that used to have pierce damage. This helps us balance melee and ranged weapons that both used to be pierce. - Added damage types to melee weapons that were missing them. - Clay & stone building materials/sets have had their bash resistances updated. - Upon dynamite being used, land now says sieged. - The president can now tax sales in the shipping bin by up to 20%, receiving part of these profits. - Removed cannons and artillery shells from presidential box - Reduced initial startup load times - Make the follow camera not fight with orbit camera - Specific small animals won't disappear when removed from a player's party. - Resource nodes are now re-balanced per a biome. - Hoe’s & rakes upgrades can now affect multiple grid areas. - All watering pots/can’s now use the same amount of water per use. - Sprinklers no longer disable the farm grid view - Shoveling will properly get the biome when a position is repeatedly shoveled - Offset farm models to be above tesselation - Sturdy Wood Stool blueprint unlock cost have been correctly updated. - Steel Sledgehammer blueprint unlock cost have been correctly updated. - Increased the stamina of horses to 40, up from 30. - Wells produce normal water, making them much more useful for crafting. - Stake blueprint unlock cost has been correctly updated. - Tightened up collider on bonfire - Fix desync with president pool - Same guild lockpicking properly shows container contents - Fix possible issue with duplicates being added to pages - Land Security now properly uses bounds - Fixed the air placement to prevent placing of floating objects - Alter the highlighting to be less in your face - Inverted triangle and stairs can be placed together - Building stairs snap together - Fix weirdness with furniture and security - Furniture uses proper colliders - Can no longer lock chairs - Outhouses use security properly - Made it so disconnection popups are even more reliable then before. - Many fixes for server exceptions that made very large obnoxious log files. - Updated the server console to provide some more stability when restarting and monitoring the process if it freezes. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat

Heat changes

changedWere happy to release another update. This update contains many improvements, bugs fixes, and some design changes based on community feedback. This update has fixes for a large amount of base raid balance issues. We'll continue to monitor raid balance and appreciate everyone's feedback. There are farming life improvements. As wells now produce normal water. And farm tools allow multiple grid size selections. We also updated the Presidents power position. He now can set an additional tax on the shipping bin of up to 20%. This is to give the President more income earning ability, as the property tax did not produce very much on its own. We also removed the cannon spawn and artillery shell spawn from the President as we received and understand the feedback was that it was too overpowered and he should research and craft it. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/ Here are the changes for Alpha 9: - Damage resistances have been properly added to all building materials & building sets as they were not properly working before. This fixes numerous issues that occurred with melee weapons and ranged weapons. Concrete is now properly only damageable by explosives and decay. - Added "Bore" damage type for melee weapons that used to have pierce damage. This helps us balance melee and ranged weapons that both used to be pierce. - Added damage types to melee weapons that were missing them. - Clay & stone building materials/sets have had their bash resistances updated. - Upon dynamite being used, land now says sieged. - The president can now tax sales in the shipping bin by up to 20%, receiving part of these profits. - Removed cannons and artillery shells from presidential box - Reduced initial startup load times - Make the follow camera not fight with orbit camera - Specific small animals won't disappear when removed from a player's party. - Resource nodes are now re-balanced per a biome. - Hoe’s & rakes upgrades can now affect multiple grid areas. - All watering pots/can’s now use the same amount of water per use. - Sprinklers no longer disable the farm grid view - Shoveling will properly get the biome when a position is repeatedly shoveled - Offset farm models to be above tesselation - Sturdy Wood Stool blueprint unlock cost have been correctly updated. - Steel Sledgehammer blueprint unlock cost have been correctly updated. - Increased the stamina of horses to 40, up from 30. - Wells produce normal water, making them much more useful for crafting. - Stake blueprint unlock cost has been correctly updated. - Tightened up collider on bonfire - Fix desync with president pool - Same guild lockpicking properly shows container contents - Fix possible issue with duplicates being added to pages - Land Security now properly uses bounds - Fixed the air placement to prevent placing of floating objects - Alter the highlighting to be less in your face - Inverted triangle and stairs can be placed together - Building stairs snap together - Fix weirdness with furniture and security - Furniture uses proper colliders - Can no longer lock chairs - Outhouses use security properly - Made it so disconnection popups are even more reliable then before. - Many fixes for server exceptions that made very large obnoxious log files. - Updated the server console to provide some more stability when restarting and monitoring the process if it freezes. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat

Were happy to release another update. This update contains many improvements, bugs fixes, and some design changes based on community feedback. This update has fixes for a large amount of base raid balance issues. We'll continue to monitor raid balance and appreciate everyone's feedback. There are farming life improvements. As wells now produce normal water. And farm tools allow multiple grid size selections. We also updated the Presidents power position. He now can set an additional tax on the shipping bin of up to 20%. This is to give the President more income earning ability, as the property tax did not produce very much on its own. We also removed the cannon spawn and artillery shell spawn from the President as we received and understand the feedback was that it was too overpowered and he should research and craft it. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe. If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/ Here are the changes for Alpha 9: - Damage resistances have been properly added to all building materials & building sets as they were not properly working before. This fixes numerous issues that occurred with melee weapons and ranged weapons. Concrete is now properly only damageable by explosives and decay. - Added "Bore" damage type for melee weapons that used to have pierce damage. This helps us balance melee and ranged weapons that both used to be pierce. - Added damage types to melee weapons that were missing them. - Clay & stone building materials/sets have had their bash resistances updated. - Upon dynamite being used, land now says sieged. - The president can now tax sales in the shipping bin by up to 20%, receiving part of these profits. - Removed cannons and artillery shells from presidential box - Reduced initial startup load times - Make the follow camera not fight with orbit camera - Specific small animals won't disappear when removed from a player's party. - Resource nodes are now re-balanced per a biome. - Hoe’s & rakes upgrades can now affect multiple grid areas. - All watering pots/can’s now use the same amount of water per use. - Sprinklers no longer disable the farm grid view - Shoveling will properly get the biome when a position is repeatedly shoveled - Offset farm models to be above tesselation - Sturdy Wood Stool blueprint unlock cost have been correctly updated. - Steel Sledgehammer blueprint unlock cost have been correctly updated. - Increased the stamina of horses to 40, up from 30. - Wells produce normal water, making them much more useful for crafting. - Stake blueprint unlock cost has been correctly updated. - Tightened up collider on bonfire - Fix desync with president pool - Same guild lockpicking properly shows container contents - Fix possible issue with duplicates being added to pages - Land Security now properly uses bounds - Fixed the air placement to prevent placing of floating objects - Alter the highlighting to be less in your face - Inverted triangle and stairs can be placed together - Building stairs snap together - Fix weirdness with furniture and security - Furniture uses proper colliders - Can no longer lock chairs - Outhouses use security properly - Made it so disconnection popups are even more reliable then before. - Many fixes for server exceptions that made very large obnoxious log files. - Updated the server console to provide some more stability when restarting and monitoring the process if it freezes. Thanks for everyone's continued feedback and support. - Code}{atch Heat Twitter - https://twitter.com/SurviveHeat

Source

Steam News / 22 February 2019

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