Heartless & Dreadful : Return by 72 Hours
Steam News 23 March 20261mo ago

Patch v1.25 (Main) - What's new? What's next?

1.25? Wasn't it 1.131? It was. There's just too many changes since then with all of them beta updates. So I bumped the version number higher, to indicate progress. [dynamiclink href="https://youtu.be/cTmUhFCF46k"]Anyway…

Update log

Full Heartless & Dreadful : Return by 72 Hours update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions4 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Performance
  • Workshop
changed1.25? Wasn't it 1.131? It was. There's just too many changes since then with all of them beta updates. So I bumped the version number higher, to indicate progress.
changedI've tried to mess around a bit more with local co-op integration and I found out that doing a traditional split screen is not easily doable in Unity, because a certain game engine only wants one audio listener. Sad.
addedYou can now play together online through Steam Remote Play as well, this is now enabled on the main build. So what's new on the main build?
addedUpdated visuals. (Damn, is this some sort of mini remaster or something?) Although there's not that many changes, the changes that are there give the game a nicer looks. It's mostly moving effects, to make the areas of the game feel a bit more alive, instead of static. In addition, new shader modifications make it so the textures shimmer less in the distance. So if that was annoying your eyes in the past, it shouldn't do so any longer.
addedSome updated animations and Gameplay. Some characters got an additional layer of polish, improving the way they feel to play. Mainly Enerith. He was the first extra character, so he got some polish to keep him up with the rest of the extra playable. In addition, minor balancing tweaks were added to make the game less frustrating. You can even revive yourself! If you have enough money. No, not real money, this is not a game like that.
addedNew skins. For Enerith and the new Huntress Rework.

1.25? Wasn't it 1.131? It was. There's just too many changes since then with all of them beta updates. So I bumped the version number higher, to indicate progress.

[dynamiclink href="https://youtu.be/cTmUhFCF46k"]Anyway... Wow, it's an update to an Indie game that's imitating a AAA title from decades ago.

I've tried to mess around a bit more with local co-op integration and I found out that doing a traditional split screen is not easily doable in Unity, because a certain game engine only wants one audio listener. Sad.

But I've tried to make it work for one screen as well as it could possibly be. Although maybe split-screen would be a possibility if I force it to mono... Hmmm. Well regardless, feel free to give it a try and let me know what you think.

You can now play together online through Steam Remote Play as well, this is now enabled on the main build. So what's new on the main build?

  • Updated visuals. (Damn, is this some sort of mini remaster or something?)

    Although there's not that many changes, the changes that are there give the game a nicer looks. It's mostly moving effects, to make the areas of the game feel a bit more alive, instead of static. In addition, new shader modifications make it so the textures shimmer less in the distance. So if that was annoying your eyes in the past, it shouldn't do so any longer.

  • Some updated animations and Gameplay.

    Some characters got an additional layer of polish, improving the way they feel to play. Mainly Enerith. He was the first extra character, so he got some polish to keep him up with the rest of the extra playable. In addition, minor balancing tweaks were added to make the game less frustrating. You can even revive yourself! If you have enough money. No, not real money, this is not a game like that.

  • Huntress Rework.

    [dynamiclink href="https://youtu.be/jmZjUJfGDAI"]Finally ready, her original appearance here as a playable character was just me being curious if I could turn this game into something that plays entirely different from what I had thus far, and it was a fun concept, I mean it just turned the game into a third person shooter, but even then... It was a neat experiment. Anyway, since then, I wanted to see if I can make a fully gun based character that plays like everyone else, and thus, this rework was born.

  • New skins.

    For Enerith and the new Huntress Rework.

  • Many bug fixes.

    So many. Remember that terrible inconsistent rotation when you pressed the attack button without locking on? Yeah, that's gone.

  • Local Co-op mode.

    Oh no, there's two of them? Yeah, now you can brick the game with your buddy, pal or your loved one. Have some banter as you get to enjoy the power of Friendslop.

    To toggle co-op, simply load your save file and check the Local Co-op toggle. And boom, you can play any* mission and Gamemode together, even the workshop maps. You can even do it online with the power of Steam Remote Play Together.

    *Huntress's Mission is not included.

  • Character Switcher.

    At last, now you too can experience the peak of this game's combat. Haha...ha... No, but really. This was actually inspired by a few mods for a few other action games, if you know, you know.

    It even has a character switching wheel if you're playing on the Gamepad... Fancy!

  • Slightly Reworked Camera System.

    Less relying on the stick, more relying on

Source

Steam News / 23 March 2026

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