Heartless & Dreadful : Return by 72 Hours
Steam News 26 February 20262mo ago

Patch v1.131 (Beta5) - Ah snap. Another one.

Overestimating my free time, it seems. Okay, this one is truly the last beta update before it's pushed to main. As per usual, if you're willing to try out the not fully finished update, you can do it by switching to the…

Update log

Full Heartless & Dreadful : Return by 72 Hours update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes5 additions4 changes4 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Store
  • Balance
  • Fixes
changedOverestimating my free time, it seems. Okay, this one is truly the last beta update before it's pushed to main.
changedAs per usual, if you're willing to try out the not fully finished update, you can do it by switching to the Beta options by right clicking the game on your steam library and going to its properties.
changedI'll make sure to update the soundtrack with the missing tracks once this is done also... and probably normalize the audio so it sounds right. If you want to, feel free to give updated Huntress a try and provide me with some feedback on how she feels.
addedAdded a new battle track for Huntress CAG version - Tactical & Practical. You'll hear it if you pick Huntress (CAG) Version, or when starting a fight as her with character switcher.
addedAdded an extra check during Sinner unlock to ensure the sinner energy gets maxed out whenever it unlocks on multiple playthroughs.
addedAdded movelist for Huntress CAG that can be accessed through the pause menu or Upgrade Statue/Lovely's store.

Overestimating my free time, it seems. Okay, this one is truly the last beta update before it's pushed to main.

As per usual, if you're willing to try out the not fully finished update, you can do it by switching to the Beta options by right clicking the game on your steam library and going to its properties.

Anyway, what's left.

Just need to make some of Huntress's moves as unlockables so they are not available by default, make a few small adjustments, and fully playthrough co-op in order to make sure it works right...

Cause you know. You test one mission and it works, but what about the rest, huh? Exactly.

I'll make sure to update the soundtrack with the missing tracks once this is done also... and probably normalize the audio so it sounds right. If you want to, feel free to give updated Huntress a try and provide me with some feedback on how she feels.

Also a lot of stuff changing in the background still... Takes a while.

Here's the changelog:

  • Added a new battle track for Huntress CAG version - Tactical & Practical. You'll hear it if you pick Huntress (CAG) Version, or when starting a fight as her with character switcher.

  • Added an extra check during Sinner unlock to ensure the sinner energy gets maxed out whenever it unlocks on multiple playthroughs.

  • Added movelist for Huntress CAG that can be accessed through the pause menu or Upgrade Statue/Lovely's store.

  • Auto sprint no longer triggers if you are just walking via gamepad stick.

  • Boss Elegante's rockets no longer activate when the boss is stunned.

  • Bosses can't be frozen anymore. (Sorry Kair.)

  • CosmeticCo-opBoth players now teleport into the arena correctly regardless of who triggered the fight.
  • CosmeticCo-opEnemies now properly re-targed the other player, if the player they targeted previously is now dead.
  • CosmeticCo-opReduced health scaling by a little bit.
  • CosmeticCo-opRevival text no longer gets obscured by other models.
  • CosmeticCo-opFixed projectiles not targetting Player 2's lock on.
  • CosmeticCo-opFixed an issue with enemy taking the direction of Player 1 when being damaged instead of Player 2's.
  • Deprecation of Old gravity toggleOld Gravity/Floatiness has been deprecated for good. There is no longer an option to turn the floatiness back on. It's generally accepted that the new gravity that has been around for a while is superior to the one on release.
  • Deprecation of Soft Lock OnSoft Lock On (The running when locked on toggle) has been deprecated also. It frankly was a stupid idea to even make it a toggle as it was not how the game was designed at all. It shouldn't be an option anymore to be selected when starting the new game either.
  • Enerith (NPC) will no longer spam footstep sounds.

  • Engine upgraded to 6000.3.9f1 because the game engine said "nuh-huh there's an error here and you gotta upgrade" so I did. Meh. (There's already issues I've encountered in the update of the engine. Stable my ass.)

  • Fixed Knight boss getting stuck in an attack state after teleporting towards the player mid air.

  • Fixed Mission stats showing up in new world. (Why were they there anyway...)

  • Fixed a stutter related to one of Kair's ice moves.

  • Fixed an issue where an enemy's gravity would sometimes get messed up when they get stunned with a ranged weapon mid-air.

  • Fixed an issue where some of the enemy's weapons would be the wrong

Source

Steam News / 26 February 2026

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