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Steam News13 December 20258mo ago

Patch v1.131 (Beta3) - Almost Stable Enough for Release™ Edition

Not this TGA, eh? Take your Hopium shot, it'll come eventually. As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.

Full notes

Full Heartless & Dreadful : Return by 72 Hours update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Server
addedAs per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.
addedAdded the ability to revive each other in Co-Op.
changedAnother engine upgrade because Animator related things broke. (now on 6000.2.14f1... so sorry to anyone who mods the game.)
addedCo-op Lock On now has an additional icon to show whose target it is.
addedEach Player can now check their Movelist and do Upgrades properly when playing in co-op.
changedEnemy Health now also scales up in co-op.

Heartless & Dreadful : Return by 72 Hours changes

addedAs per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.
addedAdded the ability to revive each other in Co-Op.
changedAnother engine upgrade because Animator related things broke. (now on 6000.2.14f1... so sorry to anyone who mods the game.)
addedCo-op Lock On now has an additional icon to show whose target it is.
addedEach Player can now check their Movelist and do Upgrades properly when playing in co-op.

Not this TGA, eh? Take your Hopium shot, it'll come eventually.

As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.

You can access the beta_unstable branch in the game's properties on Steam.

Getting close to finally pushing out this update to the live channel. Just a few more bugs left + finishing up Huntress CAG ver.

Changes:

  • Added the ability to revive each other in Co-Op.

  • Additional moves for Huntress CAG ver (shotgun, general dodge move.) all still in progress... Yes, slow, I know. Sorry, my real job is unfortunately higher priority. (All work and no play.)

  • Another engine upgrade because Animator related things broke. (now on 6000.2.14f1... so sorry to anyone who mods the game.)

  • Co-op Lock On now has an additional icon to show whose target it is.

  • Each Player can now check their Movelist and do Upgrades properly when playing in co-op.

  • Enemy Health now also scales up in co-op.

  • Fixed CPU performance issues related to input implementation.

  • Fixed a chance of being soft locked when entering a new location/using doors, as Teleporting didn't set the last memorized position for teleportation to be Teleporter's destination, causing some bad issues when walking into a deadly pit right after teleporting instead of jumping.

  • Changed Fixed Camera's Trigger in Mission 02 as it was too large.

  • Fixed an issue where using Microckets would cause strange behavior on Shamir if another move was active during its activation.

  • Fixed Gamepad cursor not showing up after the engine upgrades. Because its VERY COOL and NICE to change the way Time works between engine versions :)

  • Fixed previously mentioned bugs and other issues on the previous update page.

  • Improved co-op compatibility with the main campaign.

  • Minor graphical changes to most missions. Should look a bit more... lively, and the lighting might look nicer in some places. Sorry for the heavier game size now. Does that count as a mini remaster? Eh. Maybe. Just touch-ups.

Special thanks to Moni in Discord for reporting many bugs for this release.

Note: Right now you can pick any character in coop mode, but that's not intended.

I intend to make Kair and Dominika unlocked by default for co-op, but also unlock Enerith and Huntress after beating the game.

Known issues:

  • Kair instant kill. If you know you know.

  • First swap to Enerith via Divergence will cause a stutter. Sorry I broke the startup caching.

  • Jumping off a Pulley with Huntress V2 doesn't work right.

  • SDK sample is now a little outdated.

  • Huntress V2 is still unfinished, but likely now with most issues related to co-op and divergence being fixed I can fully focus on her.

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE

Source

Steam News / 13 December 2025

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