Heartless & Dreadful : Return by 72 Hours
Steam News 13 December 20255mo ago

Patch v1.131 (Beta3) - Almost Stable Enough for Release™ Edition

Not this TGA, eh? Take your Hopium shot, it'll come eventually. As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case. You can access the beta_un…

Update log

Full Heartless & Dreadful : Return by 72 Hours update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes4 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Server
addedAs per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.
addedAdded the ability to revive each other in Co-Op.
addedCo-op Lock On now has an additional icon to show whose target it is.
changedEnemy Health now also scales up in co-op.
fixedFixed CPU performance issues related to input implementation.
fixedFixed a chance of being soft locked when entering a new location/using doors, as Teleporting didn't set the last memorized position for teleportation to be Teleporter's destination, causing some bad issues when walking into a deadly pit right after teleporting instead of jumping.

Not this TGA, eh? Take your Hopium shot, it'll come eventually.

As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.

You can access the beta_unstable branch in the game's properties on Steam.

Getting close to finally pushing out this update to the live channel. Just a few more bugs left + finishing up Huntress CAG ver.

Changes:

  • Added the ability to revive each other in Co-Op.

  • Additional moves for Huntress CAG ver (shotgun, general dodge move.) all still in progress... Yes, slow, I know. Sorry, my real job is unfortunately higher priority. (All work and no play.)

  • Another engine upgrade because Animator related things broke. (now on 6000.2.14f1... so sorry to anyone who mods the game.)

  • Co-op Lock On now has an additional icon to show whose target it is.

  • Each Player can now check their Movelist and do Upgrades properly when playing in co-op.

  • Enemy Health now also scales up in co-op.

  • Fixed CPU performance issues related to input implementation.

  • Fixed a chance of being soft locked when entering a new location/using doors, as Teleporting didn't set the last memorized position for teleportation to be Teleporter's destination, causing some bad issues when walking into a deadly pit right after teleporting instead of jumping.

  • Changed Fixed Camera's Trigger in Mission 02 as it was too large.

  • Fixed an issue where using Microckets would cause strange behavior on Shamir if another move was active during its activation.

  • Fixed Gamepad cursor not showing up after the engine upgrades. Because its VERY COOL and NICE to change the way Time works between engine versions :)

  • Fixed previously mentioned bugs and other issues on the previous update page.

  • Improved co-op compatibility with the main campaign.

  • Minor graphical changes to most missions. Should look a bit more... lively, and the lighting might look nicer in some places. Sorry for the heavier game size now. Does that count as a mini remaster? Eh. Maybe. Just touch-ups.

Special thanks to Moni in Discord for reporting many bugs for this release.

Note: Right now you can pick any character in coop mode, but that's not intended.

I intend to make Kair and Dominika unlocked by default for co-op, but also unlock Enerith and Huntress after beating the game.

Known issues:

  • Kair instant kill. If you know you know.

  • First swap to Enerith via Divergence will cause a stutter. Sorry I broke the startup caching.

  • Jumping off a Pulley with Huntress V2 doesn't work right.

  • SDK sample is now a little outdated.

  • Huntress V2 is still unfinished, but likely now with most issues related to co-op and divergence being fixed I can fully focus on her.

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE

Source

Steam News / 13 December 2025

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