Update log
Full Heartless & Dreadful : Return by 72 Hours update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello gamers, it's me. John Indieslop. I'm busy :(
Extracted changes
- Compatibility
- Gameplay
- Security
- Fixes
- Maps
I've got a few more things I want to implement, but I can not release those features yet as a full update onto the main update branch yet, especially since the main build is currently very stable, and this... this is not. If you want to test this out, or try the new feature feel free to switch to the beta branch by right clicking on the game, going to Betas and picking beta_unstable in the Beta Participation tab in order for this update to download.
Anyway, here's a changelog. for Patch v1.131
- Engine updated to 6000.2.6f2.
Because a certain company broke the inspector in the 2022 LTS and are not fixing it, because they dropped support for it :) Plus, there's a security issue on top of it, so upgrade is even more of a requirement right now. This shouldn't affect you as a player much. But if you're a mod creator for example, be aware of this upgrade.
- SDKSample has been updated to the same version.
Now you should use 6000.2.6f2 if you want to create custom levels/mission. The level loader should still be compatible with levels created with the older version of the engine. At least from what I tested.
- Fixed an issue where in some cases the bottom half of the lock on animation would play incorrectly.
- Fixed an issue where Shamir's disabled weapons would disable weapons of other playable characters.
- Fixed a problem where if you pressed F5, your UI would get screwed. A left over from an ancient experiment, it was a debug command. Don't worry about it.
- Console command toggle has been moved from F1 to F10, if you cheat....... use F10..... stinky......
- Back end stuff: Shamir has been moved into his own package now.
Initially, the game was just made with him in mind, so his combat stuff was coded directly in the script that handled the entire combat system. While it was not that bad, it made it difficult to include him in the next feature described below.
- Character switcher has been added into the game - Use F1, F2, F3, F4, F5 to change characters in realtime.
Unlocked in Extras menu after defeating 100+ enemies in the credits. This should be retroactively available if you had done so in the past.
Currently, there's no gamepad support for this feature. But it will be added with the full release of this feature.
- Huntress V2 has been added, but she's in early development.
Initially Huntress was created as a test to see if my code was reusable enough to make extra characters and is flexible enough for other things I could do with my codebase. And it was a neat bonus. But since then, I wanted to create a fully gun based character with the normal playstyle, so... yeah?
At the moment, Huntress V2 is only available via Character Switcher, she has a very basic moveset for her pistols and no gamepad support at the moment. It's a very early WIP, you may even hear some placeholder sounds from Shamir when using her, because it is that early.
Later she'll be added as a selectable character in the main menu like the rest.
As for why she's in the Character Switcher, well. It's because:
It's easier to test this way.
She's gonna be there on release anyway. so why not, it'd be a waste
Source
