Full notes
Full Hearth & Holmes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Development of Hearth & Holmes may slow down for a while because I'm living through an attempted coup of my government, it's affecting my mental health, and I'm looking for things to do about it.
I will still get at least some work done every month, because I do still think a gentle, potentially gay story about the value of interpersonal relationships and the importance of taking care of people is worth telling.
Added barking sound effects to Hound case.
Made and sent sample case to UI/UX analyst.
Redid the Hudson mood tutorial.
Tested and released new version of the demo.
Designed Watson's downtime mechanics.
Updated Relationship/Skills screens.
Designed choice buttons specifically for downtime.
Wrote and implemented downtime introduction.
Implemented Socializing downtime options.
Made sympathy mysterious.
Wrote and implemented sequence where Watson writes 'A Study in Scarlet.'
Wrote and implemented sequence where Watson and Holmes fix a window.
Added a bunch of sound effects to the fixing a window sequence.
Made it possible to upgrade Holmes' reading material such that he doesn't slowly kill himself while doing Chemistry experiments.
Fixed some display issues with Holmes' reading material.
Wrote and implemented sequence where Watson publishes 'A Study In Scarlet.'
Implemented shopping for books.
Source
Changelog.gg summarizes and formats this update. How we read updates.
