Full notes
Full Hearth & Holmes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
Hearth & Holmes changes
Commissioned UI/UX quality analysis of existing game.
Finished "The District Messenger" case, adding a few more conversations and making it considerably gayer.
Implemented surgery tools nightmare.
Wrote and implemented wound nightmare and Holmes interrupting it.
Made framework for nighttime conversations.
Switched from Naninovel 1.19 to Naninovel 1.20 (I'm tired of changing versions, it's so fiddly.)
Reviewed first part of UI/UX analysis and folded it into development schedule.
Wrote and implemented June Dust event.
Restructured how I organize scripts.
When the game is loaded mid-case, text is now retained and buttons remember whether you can interact with them.
Wrote and implemented Watson Deduces event.
Got feedback from a group of other developers and folded it into development schedule.
Added Hudson model.
Rewrote Energy and Mood tutorial.
Changed Approach stat to Focus.
Picked out colors to focus on for game theme.
Unified font, and made many minor font adjustments.
Redid title, buttons, printers, and status bars for more consistent palette.
Changed text box to distinguish between dialog, narration, and nightmares.
Made characters animate slightly when speaking
Fixed deduction rounding error.
Fixed 'Anything' ambiguity error.
Changed Hound case to use countdown mechanism.
Exported a bunch of repetitive functions from scripts and tucked them away in code.
Made refreshing text a smooth animation.
Added new conversations to Hound case.
Made new clues glow when revealed.
Fixed book display. Improved learning a little.
Source
Changelog.gg summarizes and formats this update. How we read updates.
