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Steam News8 January 20251y ago

December Update

Commissioned UI/UX quality analysis of existing game. Finished "The District Messenger" case, adding a few more conversations and making it considerably gayer. Implemented surgery tools nightmare.

Full notes

Full Hearth & Holmes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Events
  • Fixes
changedCommissioned UI/UX quality analysis of existing game.
addedFinished "The District Messenger" case, adding a few more conversations and making it considerably gayer.
changedReviewed first part of UI/UX analysis and folded it into development schedule.
changedWrote and implemented June Dust event.
changedWhen the game is loaded mid-case, text is now retained and buttons remember whether you can interact with them.
changedWrote and implemented Watson Deduces event.

Hearth & Holmes changes

changedCommissioned UI/UX quality analysis of existing game.
addedFinished "The District Messenger" case, adding a few more conversations and making it considerably gayer.
changedReviewed first part of UI/UX analysis and folded it into development schedule.
changedWrote and implemented June Dust event.
changedWhen the game is loaded mid-case, text is now retained and buttons remember whether you can interact with them.
  • Commissioned UI/UX quality analysis of existing game.

  • Finished "The District Messenger" case, adding a few more conversations and making it considerably gayer.

  • Implemented surgery tools nightmare.

  • Wrote and implemented wound nightmare and Holmes interrupting it.

  • Made framework for nighttime conversations.

  • Switched from Naninovel 1.19 to Naninovel 1.20 (I'm tired of changing versions, it's so fiddly.)

  • Reviewed first part of UI/UX analysis and folded it into development schedule.

  • Wrote and implemented June Dust event.

  • Restructured how I organize scripts.

  • When the game is loaded mid-case, text is now retained and buttons remember whether you can interact with them.

  • Wrote and implemented Watson Deduces event.

  • Got feedback from a group of other developers and folded it into development schedule.

  • Added Hudson model.

  • Rewrote Energy and Mood tutorial.

  • Changed Approach stat to Focus.

  • Picked out colors to focus on for game theme.

  • Unified font, and made many minor font adjustments.

  • Redid title, buttons, printers, and status bars for more consistent palette.

  • Changed text box to distinguish between dialog, narration, and nightmares.

  • Made characters animate slightly when speaking

  • Fixed deduction rounding error.

  • Fixed 'Anything' ambiguity error.

  • Changed Hound case to use countdown mechanism.

  • Exported a bunch of repetitive functions from scripts and tucked them away in code.

  • Made refreshing text a smooth animation.

  • Added new conversations to Hound case.

  • Made new clues glow when revealed.

  • Fixed book display. Improved learning a little.

Source

Steam News / 8 January 2025

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