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Steam News21 November 20257mo ago

V0.11.14 - Improvements & Bug Fixes

πŸ’¬ Dialogue Added a lot of new personality-based dialogue surrounding interests and disinterests rather than just "I like gathering". They will now see these as their favourite three and most hated three activities.

In this update3

Full notes

Full Heard of the Story? update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedπŸ’¬ DialogueAdded a lot of new personality-based dialogue surrounding interests and disinterests rather than just "I like gathering". They will now see these as their favourite three and most hated three activities.
addedπŸ’¬ DialogueThis normal likes and dislikes remain and can still be conveyed about any activity, but these random spiels will no longer show up in the journal. Essentially, things now have to be a villager's important hobby to be marked down
changedπŸ’¬ DialogueImproved grammar surroundings buildings, experiences, and expectations
changed🌾 FieldsImproved the visual progression of wheat and flax; there are now five distinct visual stages to each and flax has its own versions as opposed to looking just like wheat in its growing phases
changed🌾 FieldsChanged field progression to be based on time rather than the number of nights
fixed🌾 FieldsFixed watering effect moving with the player and abruptly stopping

Heard of the Story? changes

addedAdded a lot of new personality-based dialogue surrounding interests and disinterests rather than just "I like gathering". They will now see these as their favourite three and most hated three activities.
addedThis normal likes and dislikes remain and can still be conveyed about any activity, but these random spiels will no longer show up in the journal. Essentially, things now have to be a villager's important hobby to be marked down
changedImproved grammar surroundings buildings, experiences, and expectations
changedImproved the visual progression of wheat and flax; there are now five distinct visual stages to each and flax has its own versions as opposed to looking just like wheat in its growing phases
changedChanged field progression to be based on time rather than the number of nights

πŸ’¬ Dialogue

  • Added a lot of new personality-based dialogue surrounding interests and disinterests rather than just "I like gathering". They will now see these as their favourite three and most hated three activities.

  • This normal likes and dislikes remain and can still be conveyed about any activity, but these random spiels will no longer show up in the journal. Essentially, things now have to be a villager's important hobby to be marked down

  • Improved grammar surroundings buildings, experiences, and expectations

🌾 Fields

  • Improved the visual progression of wheat and flax; there are now five distinct visual stages to each and flax has its own versions as opposed to looking just like wheat in its growing phases

  • Changed field progression to be based on time rather than the number of nights

  • Fixed watering effect moving with the player and abruptly stopping

🐞 Others

  • Added branches to pine tree forests for newly generated worlds

  • Villagers can now read books and examine things whilst sitting down

  • Shift and caps lock are now listened to in the previously updated fields of the new adventure screen

  • Fixed transparency issues when decorating and placing certain things

  • Fixed villagers getting stuck because of trying to complete goals whilst sitting down

  • Fixed villagers repeating some long actions right after each other (for example, sitting at a tavern, getting up, and then immediately going for another drink damn drunkards!)

Source

Steam News / 21 November 2025

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