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Steam News25 June 202611d ago

V0.11.21 - Custom fields, quick-trades, and emotions

๐ŸŒพ Custom fields This update brings a major change to how fields are placed. Unlike structures such as taverns or workshops, areas for farming can vary in size and can be customised to your liking!

In this update4

Full notes

Full Heard of the Story? update

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What changed

9 fixes7 additions4 changes2 removals
  • UI and audio
  • Compatibility
  • Gameplay
  • Fixes
  • Events
  • Maps
added๐ŸŒพ Custom fieldsThis update brings a major change to how fields are placed. Unlike structures such as taverns or workshops, areas for farming can vary in size and can be customised to your liking! This was always the intention from the beginning of the game. Now finally, there's a special area-drawing interface after you choose the location of a new field, with which you can either easily quick place a circular shape of varying size, or draw your own custom shape.
changed๐ŸŒพ Custom fieldsSorry for the delay with this update! It ended up taking longer to implement than expected because of various related issues such as polygon-to-polygon collisions, easy-to-read visualisation, controller support (and the list goes on). It was however, a fundamental step required for the upcoming Autonomy & Governance update. Additionally, I imagine that in the future, this sort of area tool will be used to declare villager plots, parks, grazing areas, special regulation zones, and more.
removed๐ŸŒพ Custom fieldsYou can no longer directly lay paths through fields
fixed๐ŸŒพ Custom fieldsFixed house garden areas covering parts of vegetation in fields
addedโš–๏ธ TradingAdded a quick buy and quick sell option via right-click or east controller button. The normal scale and goods exchange mode are still useful for the starting out and certain situations, but this quick option is very fun and direct
removedโš–๏ธ TradingCompleting an exchange no longer takes you out of trading

Heard of the Story? changes

addedThis update brings a major change to how fields are placed. Unlike structures such as taverns or workshops, areas for farming can vary in size and can be customised to your liking! This was always the intention from the beginning of the game. Now finally, there's a special area-drawing interface after you choose the location of a new field, with which you can either easily quick place a circular shape of varying size, or draw your own custom shape.
changedSorry for the delay with this update! It ended up taking longer to implement than expected because of various related issues such as polygon-to-polygon collisions, easy-to-read visualisation, controller support (and the list goes on). It was however, a fundamental step required for the upcoming Autonomy & Governance update. Additionally, I imagine that in the future, this sort of area tool will be used to declare villager plots, parks, grazing areas, special regulation zones, and more.
removedYou can no longer directly lay paths through fields
fixedFixed house garden areas covering parts of vegetation in fields
addedAdded a quick buy and quick sell option via right-click or east controller button. The normal scale and goods exchange mode are still useful for the starting out and certain situations, but this quick option is very fun and direct

๐ŸŒพ Custom fields

This update brings a major change to how fields are placed. Unlike structures such as taverns or workshops, areas for farming can vary in size and can be customised to your liking! This was always the intention from the beginning of the game. Now finally, there's a special area-drawing interface after you choose the location of a new field, with which you can either easily quick place a circular shape of varying size, or draw your own custom shape.

Sorry for the delay with this update! It ended up taking longer to implement than expected because of various related issues such as polygon-to-polygon collisions, easy-to-read visualisation, controller support (and the list goes on). It was however, a fundamental step required for the upcoming Autonomy & Governance update. Additionally, I imagine that in the future, this sort of area tool will be used to declare villager plots, parks, grazing areas, special regulation zones, and more.

Let me know what you think :)

Related to this:

  • You can no longer directly lay paths through fields

  • Shuffled the building configuration screen a bit so that you can more easily see what you're placing

  • Made field vegetation appear visually more complete and less sparse

  • Fixed house garden areas covering parts of vegetation in fields

โš–๏ธ Trading

  • Added a quick buy and quick sell option via right-click or east controller button. The normal scale and goods exchange mode are still useful for the starting out and certain situations, but this quick option is very fun and direct

  • Completing an exchange no longer takes you out of trading

  • Added a small hint underneath the villager's inventory to explain all the controls

  • Added an outline around the trading scales to help visually contrast against the environment as colours often blended together

๐Ÿ˜ค Emotions

  • Added anger impacts from events such as tools breaking, bad crafting outcomes, or playing cards

  • Balanced emotions overall to make sure villagers are not happy most of the time

  • Balanced insults such that anyone can make them if they are in a bad mood

๐Ÿž Other improvements and bug fixes

  • Villagers will now remark upon starting a new goal

  • Sitting at the tavern or campfire with someone else now raises your relationship with them. Additionally for villagers, playing cards also does the same

  • Added the special wave effect to unlocking new crafting skills too. Added a little smoke particle effect to the stamp-down part of the animation

  • Added screenshake to masonry carving

  • Updated the pathing tool to shape around terrain and use different colours depending on the type of ground selected

  • Fixed all villagers freezing in some rare scenarios

  • Fixed proficiency in harvesting and the quality of the tool not impacting the outcome

  • You will now look down on villagers if they're laying down

  • Fixed villagers sometimes not knowing what to say

  • Fixed villagers making some grammar mistakes

  • Fixed villagers not talking about their food goals and these not showing up correctly in the journal

  • Fixed chairs not being placed at the correct height before re-loading

  • Fixed placed decorations losing their quality

Source

Steam News / 25 June 2026

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