What changed
0 fixes3 additions1 change0 removals
- Gameplay
- Store
- UI and audio
addedApp Version 1.0.0This version will be posted on Steam as soon as Mobile Reviews are passed. Now even more official than ever, this is 1.0.0, this is everything I imagined the game would be at release, and more. I still have lots more ideas to work on in the coming months, no preset roadmaps or anything, I will add and improve as I feel necessary... I know my main save game has a lot of coins I'd like to find an extended use for. There's also still a lot of room on the Customize menu...
changedVisualimproved key store art, app icons, and splash screen - added Rays background, made it default if none saved - added Player Trail option in Customize menu, unlocked after finishing Hospital @ Transport - updated xp icon to be lighter and have a light border - updated coin icon to be higher resolution so it matches other choices on level up - adjusted scaling on crew icon in unlock on gameover screen
addedAudiorandomized sound tone slightly for xp, coin, tools - added new original unique audio for each tool - moved tool sounds from spawn time to heal time, duh - added enter/exit sounds for major menu changes
addedGameplaywhen sleepiness taken, increased red border, increased seen time until end of post-hit invulnerability, to be more obvious - added red border to player sleepiness bar during invulnerability, you don't want that bar to fill up
Heal The Survivors changes
addedThis version will be posted on Steam as soon as Mobile Reviews are passed. Now even more official than ever, this is 1.0.0, this is everything I imagined the game would be at release, and more. I still have lots more ideas to work on in the coming months, no preset roadmaps or anything, I will add and improve as I feel necessary... I know my main save game has a lot of coins I'd like to find an extended use for. There's also still a lot of room on the Customize menu...
changedimproved key store art, app icons, and splash screen - added Rays background, made it default if none saved - added Player Trail option in Customize menu, unlocked after finishing Hospital @ Transport - updated xp icon to be lighter and have a light border - updated coin icon to be higher resolution so it matches other choices on level up - adjusted scaling on crew icon in unlock on gameover screen
addedrandomized sound tone slightly for xp, coin, tools - added new original unique audio for each tool - moved tool sounds from spawn time to heal time, duh - added enter/exit sounds for major menu changes
addedwhen sleepiness taken, increased red border, increased seen time until end of post-hit invulnerability, to be more obvious - added red border to player sleepiness bar during invulnerability, you don't want that bar to fill up
Heal The Survivors Patch Notes
App Version 1.0.0
2024-11-25 - 2024-12-01
This version will be posted on Steam as soon as Mobile Reviews are passed. Now even more official than ever, this is 1.0.0, this is everything I imagined the game would be at release, and more. I still have lots more ideas to work on in the coming months, no preset roadmaps or anything, I will add and improve as I feel necessary... I know my main save game has a lot of coins I'd like to find an extended use for. There's also still a lot of room on the Customize menu...
More updates to come soon as time and Factorio allow!
Visual
improved key store art, app icons, and splash screen - added Rays background, made it default if none saved - added Player Trail option in Customize menu, unlocked after finishing Hospital @ Transport - updated xp icon to be lighter and have a light border - updated coin icon to be higher resolution so it matches other choices on level up - adjusted scaling on crew icon in unlock on gameover screen
Audio
randomized sound tone slightly for xp, coin, tools - added new original unique audio for each tool - moved tool sounds from spawn time to heal time, duh - added enter/exit sounds for major menu changes
Gameplay
when sleepiness taken, increased red border, increased seen time until end of post-hit invulnerability, to be more obvious - added red border to player sleepiness bar during invulnerability, you don't want that bar to fill up