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Game Development: Duckwall
We've been developing, and here's what's new. New Implementations ----------------------- Added "Duck"s! Mallards placed in coops may come to lay eggs, and those eggs will be "Duck Egg"s, from which "Duck Drake"s and "D…
Game Development: Coq au Arch
We've been developing, and here's what's new. New Implementations ----------------------- Added "Stone Arch Tunnel", a larger tunnel made from stone. Added "Henpecked", wound given by birds when you attempt to raid thei…
Game Development: Reinforced Map
We've been developing, and here's what's new. New Implementations ----------------------- Added "Reinforced Tunnel", a wider/longer tunnel mine support. Added "Wickerman Mask", mask. Key Fixes ----------------------- Ad…
Game Development: Onion Marker
We've been developing, and here's what's new. New Implementations ----------------------- Added "White Onion", a plant, and a variety of onion, complete with another variant of crying onion. Added "Millet Beer", beer br…
Game Development: Monumental Tunnel
We've been developing, and here's what's new. New Implementations ----------------------- Reworked mine supports to handle more arbitrary support definitions. Added "Monumental Column", a pretty massive mine support. Su…
Game Development: Radish Butchery
We've been developing, and here's what's new. New Implementations ----------------------- Added "Radish"es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more…
Game Development: Melon Support
We've been developing, and here's what's new. New Implementations ----------------------- Added "Watermelon", a crop. Key Fixes ----------------------- Reworked the mine support display to one which properly indicates t…
Game Development: Thatched Totem
We've been developing, and here's what's new. New Implementations ----------------------- Added "Totemic Gate". A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the…
Game Development: Fine Produce
We've been developing, and here's what's new. New Implementations ----------------------- Added "Produce Sack". Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile o…
Game Development: Polar Crocus
We've been developing, and here's what's new. New Implementations ----------------------- Added "Ice Bear"s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. "Ice Bear"s a…
Game Development: Grand Pickle Brain
We've been developing, and here's what's new. New Implementations ----------------------- Added "Grand Study Desk", a massive Study Desk with an 11x11 inventory for curiosities, and five display points. Added "Pearl Glu…
Game Development: Chessebell Poaching
We've been developing, and here's what's new. New Implementations ----------------------- Added "Belltower", A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes…
Game Development: Narwhal Study
We've been developing, and here's what's new. New Implementations ----------------------- Added "Narwhal", fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk! Added "Fine St…
Game Development: Grammophone Crane
We've been developing, and here's what's new. New Implementations ----------------------- Added "Crane", a water/swamp dwelling birb! Added "Frost Flower", winter curiosity. Made it so that armor can be repaired using a…
Game Development: Sled Yule
We've been developing, and here's what's new. New Implementations ----------------------- Added the ability to ride "Primitive Sled"s. Pull it to the top of a high hill, and bomb's away! Added "Primitive Backpack Extens…
Game Development: Silken Sled
We've been developing, and here's what's new. New Implementations ----------------------- Added two new equipment slots: "Shoulders" & "Mask" (names could be debated). Wings (Bee/Ant Queen, Hussar Wings) now consistentl…
Game Development: World 16.1
We've been developing, and here's what's new... New World Launch ----------------------- Tonight we launch a new world, W16.1, with the unusual twist that we are not resetting the running W16, as first announced here! B…
Prelude: World 16.1
We've been developing, and here's what's new... "Winter kept us warm, covering Earth in forgetful snow, feeding A little life with dried tubers. Summer surprised us, coming over the Starnbergersee With a shower of rain;…
Game Development: Surveyor's Delight
We've been developing, and here's what's new. New Implementations ----------------------- Implemented client-side authority surveys. The client can now arbitrarily set and transfer the desired height of individual surve…
Game Development: Dormant Doe
We've been developing, and here's what's new. New Implementations ----------------------- Significantly reworked the decay mechanics. When a claim (village or personal) runs low on authority, the immediate effect is tha…
