Haven & Hearth
Steam News 16 April 20261mo ago

Game Development: Reinforced Map

We've been developing, and here's what's new. New Implementations ----------------------- Added "Reinforced Tunnel", a wider/longer tunnel mine support. Added "Wickerman Mask", mask. Key Fixes ----------------------- Ad…

Update log

Full Haven & Hearth update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions2 changes1 removal
  • Gameplay
  • Server
  • Balance
  • Maps
addedWe've been developing, and here's what's new.
addedNew Implementations -----------------------
addedAdded "Reinforced Tunnel", a wider/longer tunnel mine support.
addedAdded "Wickerman Mask", mask.
addedAdded support for automatic update of map markers. There is now support for updating map markers automatically with server side info. Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &c. On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects. Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view. Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering. The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status. Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried. Took the opportunity to improve the map marker save format to make it more forward compatible for future changes.
removedWhen exiting mounts, "soft objects", i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times.

We've been developing, and here's what's new.

New Implementations -----------------------

  • Added "Reinforced Tunnel", a wider/longer tunnel mine support.

  • Added "Wickerman Mask", mask.

Key Fixes -----------------------

  • Added support for automatic update of map markers.

    • There is now support for updating map markers automatically with server side info.

    • Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &c.

    • On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.

    • Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.

    • Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.

    • The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.

    • Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.

    • Took the opportunity to improve the map marker save format to make it more forward compatible for future changes.

  • When exiting mounts, "soft objects", i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times.

Small Fixes -----------------------

  • "Brimstone" should now stack.

  • Gave the "Timber Tunnel" an extra tile of extent. Felt cute.

As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Diamond Prospector's Hat".

$7

Some have accused this hat of only peddling in cheap, glass, trinkets, but few deny that it once came sailing down the Orinoco, on a laden canoe lying low in the water.

All Gold & Silver subscribers have been awarded the "Diamond Prospector's Hat", free of charge.

In the Pipe -----------------------

UPDATE YOUR CLIENTS

... for cool new map stuff.

Enjoy!

Source

Steam News / 16 April 2026

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