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Steam News12 May 20251y ago

Vacancy 0.0.3.4 - The Multiplicity Patch

Overview: This patch focuses on enhancing stability, squashing bugs across various systems, and improving the overall Commander experience.

In this update2

Full notes

Full Haunted Space Hotel: Vacancy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

72 fixes1 addition8 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Server
  • Balance
changedOverview: This patch focuses on enhancing stability, squashing bugs across various systems, and improving the overall Commander experience. Significant attention has been given to multiplayer synchronization, UI clarity, visual consistency, and resolving issues encountered during the Zygnus sequence and within The Hotel.
changedImprovements & FeaturesErgonomics: Implemented "Flip Ops 180" for improved ergonomics around the renovation console [FREE-808].
changedImprovements & FeaturesPerformance: Optimized the log streamer for smoother performance [FREE-792].
fixedImprovements & FeaturesPerformance: Addressed potential game state errors related to large logs by moving to a separate replicator [FREE-776].
changedImprovements & FeaturesPerformance: Manually rebuilt NavMesh for potentially improved NPC navigation performance [FREE-579].
changedImprovements & FeaturesPerformance: Implemented guest database recycling to manage database size and improve long-term performance [FREE-519].

Haunted Space Hotel: Vacancy changes

changedOverview: This patch focuses on enhancing stability, squashing bugs across various systems, and improving the overall Commander experience. Significant attention has been given to multiplayer synchronization, UI clarity, visual consistency, and resolving issues encountered during the Zygnus sequence and within The Hotel.
changedErgonomics: Implemented "Flip Ops 180" for improved ergonomics around the renovation console [FREE-808].
changedPerformance: Optimized the log streamer for smoother performance [FREE-792].
fixedPerformance: Addressed potential game state errors related to large logs by moving to a separate replicator [FREE-776].
changedPerformance: Manually rebuilt NavMesh for potentially improved NPC navigation performance [FREE-579].

Overview: This patch focuses on enhancing stability, squashing bugs across various systems, and improving the overall Commander experience. Significant attention has been given to multiplayer synchronization, UI clarity, visual consistency, and resolving issues encountered during the Zygnus sequence and within The Hotel.

Improvements & Features

  • ErgonomicsImplemented "Flip Ops 180" for improved ergonomics around the renovation console [FREE-808].
  • Performance: Optimized the log streamer for smoother performance [FREE-792].

  • PerformanceAddressed potential game state errors related to large logs by moving to a separate replicator [FREE-776].
  • PerformanceManually rebuilt NavMesh for potentially improved NPC navigation performance [FREE-579].
  • Performance: Implemented guest database recycling to manage database size and improve long-term performance [FREE-519].

  • UI: Boost timer and associated key prompt are now displayed; multiplayer functionality checked [FREE-785].

  • Visuals: Enhanced the appearance of building glass to make it more distinct [FREE-726].

  • Guest AIImproved guest "stuck" detection and recovery routines, including a failsafe mechanism, to reduce instances of guests getting stuck [FREE-715].
  • PhysicsUpdated Hotel colliders for more accurate interactions [FREE-712].
  • Steam IntegrationAdded support for Steam Groups functionality [FREE-442].

Fixes

Multiplayer & Client:

  • Resolved issues where some UI widgets were missing for clients [FREE-798].

  • Corrected the client cursor starting in the wrong input mode [FREE-794].

  • Fixed an issue preventing clients from dropping pickup items correctly [FREE-781].

  • Addressed an error related to the Trolley pickup interaction for clients [FREE-779].

  • Ensured Renovation action charges display correctly for clients, matching the server state [FREE-771].

  • Fixed the Commander's flashlight potentially appearing "always on" to other players [FREE-739].

  • Addressed potential issue with players joining multiplayer sessions without a Commander selection [FREE-732].

  • Corrected the GEC entity not moving out of the way for clients during transitions [FREE-731, FREE-728].

  • Fixed Boost functionality not working correctly in multiplayer sessions [FREE-396].

  • Resolved issues with Teleportation timing and functionality in multiplayer [FREE-392].

  • Fixed Action Generators not replicating correctly [FREE-803].

  • Ensured Slot Machines replicate their state correctly [FREE-801].

  • Addressed issues with Battery and Miysst replication [FREE-772].

Gameplay & Systems:

  • Corrected calculation and display of Ghost Handler charges [FREE-796].

  • Fixed warnings and display delays when clicking docked guest cards, ensuring lodging changes appear immediately [FREE-787].

  • Resolved issues preventing players from placing pickup items in certain situations [FREE-777].

  • Verified and ensured Seekers properly clear docks as intended [FREE-774].

  • Fixed various errors related to Quest Machine voiceovers [FREE-757].

  • Addressed errors related to Ghost Crystals [FREE-756].

  • Fixed an issue where the renovation "uninstall" option could be missing [FREE-752].

  • Corrected a state where teleportation might not function [FREE-743].

  • Fixed an issue where guests might use rooms that were not fully built [FREE-721].

  • Resolved incorrect quest repair counts [FREE-720].

  • Prevented pickup receivers from accepting more than one item simultaneously [FREE-718].

  • Fixed an issue where a Ghosted dock icon might incorrectly appear on the advertisement station [FREE-717].

  • Addressed an error in the Advertisement card drawing logic [FREE-707].

  • Corrected display issues with Room Activation indicators [FREE-481].

  • Fixed incorrect states or appearances of Renovation buttons [FREE-480].

  • Addressed potential issues with Guest Miysst Level display [FREE-374].

  • Fixed an issue where a Hotel Quest machine was misplaced, likely due to an attachment problem [FREE-782].

Visual & UI:

  • Restored missing decorative plants in The Hotel and on the Zygnus (Client-side) [FREE-799].

  • Fixed various instances where Hotel lights might turn off unexpectedly [FREE-788].

  • Corrected the Reception Shadow Chooser functionality [FREE-780].

  • Prevented full-size ship models from appearing incorrectly within the fish tank [FREE-778].

  • Fixed the Reception Tron Portal failing to display or function correctly [FREE-773].

  • Ensured the loading screen appears consistently when expected [FREE-760].

  • Fixed invisible pickup items [FREE-755].

  • Restored the end-of-day report display [FREE-754].

  • Restored the live log display [FREE-753].

  • Fixed an issue where Staff-related UI might incorrectly show everything as activated [FREE-750].

  • Removed unintended sunlight effects on bridge consoles [FREE-749, FREE-722].

  • Corrected workstation colors on the bridge [FREE-748].

  • Fixed excessive sparking effects on minor Hotel damage visuals [FREE-747].

  • Prevented Ghost Handlers and Staff Robots from appearing inside the fish tank (and defying gravity) [FREE-745].

  • Restored the time display, help menu, and escape menu UI elements [FREE-744].

  • Fixed action station "flower petals" appearing incorrectly highlighted [FREE-742].

  • Corrected lighting indicators around the Action Hex [FREE-741].

  • Ensured the main Vacancy sign starts in the correct visual state (off) [FREE-740].

  • Fixed the pickup placer visual not updating correctly [FREE-734].

  • Addressed issues with the Tron loading effect [FREE-729].

  • Fixed the Tron Exit Portal visual effect [FREE-724].

  • Removed the repair count display on mouseover [FREE-719].

  • Corrected map position indicators and Ley Lane highlights [FREE-456].

  • Fixed catastrophic failures caused by Pickup Niagara VFX [FREE-764].

  • Addressed issues related to Eyeball Size display/functionality [FREE-373].

Zygnus Sequence:

  • Fixed the basic Ley Lumen light failing to activate on the Zygnus, while the Enhanced Ley Lumen (ELL) worked [FREE-783].

  • Corrected lighting issues within the Zygnus environment [FREE-763].

  • Fixed a state where the player might not transition from the Zygnus to LeySpace correctly [FREE-738].

  • Resolved controller rumble getting stuck on during the Zygnus sequence [FREE-737].

  • Fixed an issue where the Zygnus exit portal might be invisible but still functional [FREE-733].

  • Addressed issues with Zygnus double doors [FREE-735].

  • Fixed Zygnus door sounds throwing warnings on the server, even if functional, and addressed missing small door sounds [FREE-807].

  • Resolved issues with the Zygnus portal camera teleporting to an incorrect location before server correction [FREE-806].

Xenorama:

  • Fixed synchronization issues where Xenorama stage visuals didn't match the dialogue timing [FREE-767].

  • Corrected issues with Xenorama doors [FREE-766].

Other:

  • Fixed Lurkers sometimes being invisible [FREE-736].

Commanders, your feedback is invaluable as we continue to refine the Haunted Space Hotel experience. Please report any further anomalies or spectral disturbances you encounter!

Source

Steam News / 12 May 2025

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