What changed
3 fixes1 addition0 changes1 removal
fixedHotfix 0.0.4.0.1We've just pushed a hotfix to address some critical issues that emerged after the massive Engine DEVO patch.
fixedHotfixesFixed a critical bug where level exits were not firing properly, preventing players from leaving areas. ( FREE-978 , FREE-979 )
fixedHotfixesCorrected an issue where the "Random Quickstart" option was misconfiguring the Hotel, leading to a broken game state. ( FREE-977 )
removedIn-Progress & Known IssuesWe are continuing to remove extremely large, non-nanite mesh sources. As a result, the "Directly to Choices" Hotel is temporarily missing. ( FREE-974 )
addedIn-Progress & Known IssuesWork on the new Staff activation training video is underway. You may see some red, deactivated door fields—these are a non-blocking, visual-only guide to help explain the new system and have no gameplay function (yet). ( FREE-892 , FREE-962 )
Haunted Space Hotel: Vacancy changes
fixedWe've just pushed a hotfix to address some critical issues that emerged after the massive Engine DEVO patch.
fixedFixed a critical bug where level exits were not firing properly, preventing players from leaving areas. ( FREE-978 , FREE-979 )
fixedCorrected an issue where the "Random Quickstart" option was misconfiguring the Hotel, leading to a broken game state. ( FREE-977 )
removedWe are continuing to remove extremely large, non-nanite mesh sources. As a result, the "Directly to Choices" Hotel is temporarily missing. ( FREE-974 )
addedWork on the new Staff activation training video is underway. You may see some red, deactivated door fields—these are a non-blocking, visual-only guide to help explain the new system and have no gameplay function (yet). ( FREE-892 , FREE-962 )
Hotfix 0.0.4.0.1
We've just pushed a hotfix to address some critical issues that emerged after the massive Engine DEVO patch.
Hotfixes
Fixed a critical bug where level exits were not firing properly, preventing players from leaving areas. (FREE-978, FREE-979)
Corrected an issue where the "Random Quickstart" option was misconfiguring the Hotel, leading to a broken game state. (FREE-977)
In-Progress & Known Issues
A quick note on what we've included in this patch as a part of what’s underway this sprint:
Animated Walls are back! (FREE-973)
We are continuing to remove extremely large, non-nanite mesh sources. As a result, the "Directly to Choices" Hotel is temporarily missing. (FREE-974)
Work on the new Staff activation training video is underway. You may see some red, deactivated door fields—these are a non-blocking, visual-only guide to help explain the new system and have no gameplay function (yet). (FREE-892, FREE-962)