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Steam News9 October 20259mo ago

The Ghastly REVO Patch

Patch 0.0.3.12 - The Ghastly REVO Patch Overview: This is a landmark update that introduces the Miysst spectral management system, a deep and engaging economy of emotional energy that completely redefines the Commander'

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Full notes

Full Haunted Space Hotel: Vacancy update

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What changed

0 fixes7 additions1 change0 removals
  • Balance
  • Gameplay
  • UI and audio
addedPatch 0.0.3.12 - The Ghastly REVO PatchOverview: This is a landmark update that introduces the Miysst spectral management system, a deep and engaging economy of emotional energy that completely redefines the Commander's role in the Hotel. This patch fundamentally changes the gameplay loop, adding a new layer of strategy to Guest and Ghast interactions. We've also overhauled room damage, added consequences for unsatisfied Guests, and shipped a host of critical fixes, system upgrades, and new assets.
addedThe Miysst Spectral Management SystemThis patch officially introduces the Miysst economy. This is a massive new layer of gameplay, and here’s how it works:
addedThe Miysst Spectral Management SystemGuests Generate Miysst: Guests now have a MiysstLevel that fills up as they enjoy your Hotel. This positive "Green Miysst" is a resource you can see and harvest (FREE-942, FREE-939).
changedThe Miysst Spectral Management SystemThe Commander as a Catalyst: Your pulse is now a tool for managing this economy. You can harvest Green Miysst from happy Guests, stabilize scared Guests by giving them your own Miysst, and cleanse Ghasts by converting their negative Red Miysst back into a usable form (FREE-944, FREE-937, FREE-940).
addedThe Miysst Spectral Management SystemNew Guest States: Guests can now enter a "Fear State" if drained by a Ghast, causing them to cower and flee (FREE-938).
addedCore Gameplay & System UpgradesCursor System Upgrade (FREE-949): We've completely rebuilt the player interaction system. To bypass some tricky UE5 mouseover issues, we've implemented a new player trace system that works directly from the mouse cursor. The result is a much more reliable and responsive feel that now works flawlessly with all generic button objects in the game.

Haunted Space Hotel: Vacancy changes

addedOverview: This is a landmark update that introduces the Miysst spectral management system, a deep and engaging economy of emotional energy that completely redefines the Commander's role in the Hotel. This patch fundamentally changes the gameplay loop, adding a new layer of strategy to Guest and Ghast interactions. We've also overhauled room damage, added consequences for unsatisfied Guests, and shipped a host of critical fixes, system upgrades, and new assets.
addedThis patch officially introduces the Miysst economy. This is a massive new layer of gameplay, and here’s how it works:
addedGuests Generate Miysst: Guests now have a MiysstLevel that fills up as they enjoy your Hotel. This positive "Green Miysst" is a resource you can see and harvest (FREE-942, FREE-939).
changedThe Commander as a Catalyst: Your pulse is now a tool for managing this economy. You can harvest Green Miysst from happy Guests, stabilize scared Guests by giving them your own Miysst, and cleanse Ghasts by converting their negative Red Miysst back into a usable form (FREE-944, FREE-937, FREE-940).
addedNew Guest States: Guests can now enter a "Fear State" if drained by a Ghast, causing them to cower and flee (FREE-938).

Patch 0.0.3.12 - The Ghastly REVO Patch

Overview: This is a landmark update that introduces the Miysst spectral management system, a deep and engaging economy of emotional energy that completely redefines the Commander's role in the Hotel. This patch fundamentally changes the gameplay loop, adding a new layer of strategy to Guest and Ghast interactions. We've also overhauled room damage, added consequences for unsatisfied Guests, and shipped a host of critical fixes, system upgrades, and new assets.

The Miysst Spectral Management System

This patch officially introduces the Miysst economy. This is a massive new layer of gameplay, and here’s how it works:

  • Guests Generate Miysst: Guests now have a MiysstLevel that fills up as they enjoy your Hotel. This positive "Green Miysst" is a resource you can see and harvest (FREE-942, FREE-939).

  • The Commander as a Catalyst: Your pulse is now a tool for managing this economy. You can harvest Green Miysst from happy Guests, stabilize scared Guests by giving them your own Miysst, and cleanse Ghasts by converting their negative Red Miysst back into a usable form (FREE-944, FREE-937, FREE-940).

  • Ghasts Now Feed and Evolve: Ghasts are now drawn to Guests with high Miysst levels. They will actively "feed" on this energy, growing stronger and eventually evolving into more powerful forms. This makes managing both Guests and Ghasts a top priority (FREE-947, FREE-941, FREE-943).

  • New Guest States: Guests can now enter a "Fear State" if drained by a Ghast, causing them to cower and flee (FREE-938).

Core Gameplay & System Upgrades

  • Cursor System Upgrade (FREE-949)We've completely rebuilt the player interaction system. To bypass some tricky UE5 mouseover issues, we've implemented a new player trace system that works directly from the mouse cursor. The result is a much more reliable and responsive feel that now works flawlessly with all generic button objects in the game.
  • Room Damage Overhaul (FREE-958): The rules for room damage have been significantly updated.

    • Hit Points: Rooms no longer deactivate after a single hit. They now have 3 hit points (or 6 if upgraded), making them more resilient.

    • New Damage Source: It's not just Ghosts causing trouble anymore! Unsatisfied Bar Patrons now have a chance to damage the rooms they are using.

  • Unsatisfied Guests Have Consequences (FREE-936): We've reinstated and expanded the consequences for unhappy visitors to match the tabletop Manager rules.

    • Unhappy Guest Ships: If an orbiting Seeker leaves, your Hotel gains Ghosts. If a Vanguard leaves, you lose Lodging Permits. If a Patron leaves, you lose Snohe.

    • Bar Patrons Breaking Stuff: Bar Patron Guests inside your Hotel now have a 1% chance of breaking the amenity they are using. This chance increases to 2% if the room is upgraded.

Source

Steam News / 9 October 2025

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