Full notes
Full Haunted Space Hotel: Vacancy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Balance
- Fixes
Haunted Space Hotel: Vacancy changes
Haunted Space Hotel v0.0.2.0 - The Lurking Tendrils Update
Lurking in the Shadows 👻
Lur Curs: Encounter the Lur Curs, elusive spectral entities that lie in wait, ready to ensnare unsuspecting Commanders.
Plants: Verdant additions to The Hotel, providing a touch of natural beauty and strategic hiding spots for Lur Curs.
Building Bonanza 🏨
All New Building Models: Immerse yourself in the refined aesthetics of 22 redesigned building models.
Spectral Shift 🌌
- Evolving GhostsGhosts now evolve over time, adding a new layer of challenge to spectral management.
Limit Ghasts Based on Snohe: Ghast populations are now tied to the Snohe stored in the Vaults, adding a strategic layer to resource management.
Engine Upgrade 🚀
- Move to Unreal Engine 5.4Experience enhanced visual fidelity, improved performance, and expanded possibilities with the upgrade to Unreal Engine 5.4.
Bug Fixes 🐞
Building Damage: Buildings are now immune to damage.
- Ghost BumpingResolved an issue where Ghosts were being bumped off the navmesh.
This update redefines the spectral landscape and enhances the immersive experience of managing an intergalactic hotel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
