Full notes
Full Haunt N Seek: Silent Siren update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Haunt N Seek: Silent Siren changes
New updates on steam and quest
new day house puzzle fix / update - bosses fix now actually detect character - added bosses, hid weapons and a bunch of swords from Invictus around the first town - fixed problem where witches weren’t detecting enemies or moving on nav mesh - fixed movement and detection of mini demon children that chompy the dog boss summons - added more environmental sounds adding depth to the game - added GPUinstanced drawing to help back end processing on quest headsets to increase the frame rate. - increased resolution, because I’ve used instanced drawing I can now raise the resolution to take advantage of the freed up memory (from 0.34 to 0.7) - fixed escape rooms glitch where 2 giant flashlights were breaking the scene - added more enemies to first escape room and increased their health - added death and damage sound effects(enemies will make a gush sound when they die) - added more voice overs to make the player feel less lost(more still need to be added) - slight reduced the dirtiness filter on the camera to increase clarity and be able to see these graphics
Source
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