October 22nd 2024 - I've been listening to all the feedback and fixing as much as I can / as fast as I can.
Full notes
Full Haunt N Seek: Silent Siren update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Maps
Gameplay
UI and audio
changedRight now keyboard and mouse is just a long demo. Experience what people get to experience in virtual reality... on keyboard and mouse. The first few levels have weapons, enemies, and clues hidden around the maps. You'll have to find your way through the levels like a maze / backrooms experience.
addedThere's been a lot of little things added to make the player have a smoother time. Here's some of them
addedAdded 96000 bit rate WAV audio files in game so player can have the highest quality audio horror experience - Added optimized reverb zones so player can feel as immersed as possible - More Audio cues that will signal the player where to go - Better A.I. Detection - more weapons scattered around the map - melee weapons scattered around the map - Added more lights so the game isn't as dark - Simplified and improved functionality of the u.i. menu when you press the secondary button on the left controller - Added more voice overs to give the game more context / story - Added a layer of fog, dust, and leaves. - Added more creepy features / effects - Fixed movement and grabbable sticks / items in "Hockey Mini-Sticks VR", everything should be function like the standalone game exclusively to Meta Quest - Increased boss enemies health. - Increased FPS through GPU Instanced Draws from Unity 6 - Smoothed out the swing of the crow bar - Added blood gushes when you stab enemies with swords
changedWorking on: Saving Functionality long loading screens that make it looks like the game is broken Offline & Online Escape Room bugs Bosses not doing damage to the player glitch Continue to improve audio quality
Haunt N Seek: Silent Siren changes
changedRight now keyboard and mouse is just a long demo. Experience what people get to experience in virtual reality... on keyboard and mouse. The first few levels have weapons, enemies, and clues hidden around the maps. You'll have to find your way through the levels like a maze / backrooms experience.
addedThere's been a lot of little things added to make the player have a smoother time. Here's some of them
addedAdded 96000 bit rate WAV audio files in game so player can have the highest quality audio horror experience - Added optimized reverb zones so player can feel as immersed as possible - More Audio cues that will signal the player where to go - Better A.I. Detection - more weapons scattered around the map - melee weapons scattered around the map - Added more lights so the game isn't as dark - Simplified and improved functionality of the u.i. menu when you press the secondary button on the left controller - Added more voice overs to give the game more context / story - Added a layer of fog, dust, and leaves. - Added more creepy features / effects - Fixed movement and grabbable sticks / items in "Hockey Mini-Sticks VR", everything should be function like the standalone game exclusively to Meta Quest - Increased boss enemies health. - Increased FPS through GPU Instanced Draws from Unity 6 - Smoothed out the swing of the crow bar - Added blood gushes when you stab enemies with swords
changedWorking on: Saving Functionality long loading screens that make it looks like the game is broken Offline & Online Escape Room bugs Bosses not doing damage to the player glitch Continue to improve audio quality
October 22nd 2024 - I've been listening to all the feedback and fixing as much as I can / as fast as I can.
So Here's a little update of whats going on
Keyboard and mouse
Right now keyboard and mouse is just a long demo. Experience what people get to experience in virtual reality... on keyboard and mouse. The first few levels have weapons, enemies, and clues hidden around the maps. You'll have to find your way through the levels like a maze / backrooms experience.
Virtual Reality
There's been a lot of little things added to make the player have a smoother time. Here's some of them
Added 96000 bit rate WAV audio files in game so player can have the highest quality audio horror experience - Added optimized reverb zones so player can feel as immersed as possible - More Audio cues that will signal the player where to go - Better A.I. Detection - more weapons scattered around the map - melee weapons scattered around the map - Added more lights so the game isn't as dark - Simplified and improved functionality of the u.i. menu when you press the secondary button on the left controller - Added more voice overs to give the game more context / story - Added a layer of fog, dust, and leaves. - Added more creepy features / effects - Fixed movement and grabbable sticks / items in "Hockey Mini-Sticks VR", everything should be function like the standalone game exclusively to Meta Quest - Increased boss enemies health. - Increased FPS through GPU Instanced Draws from Unity 6 - Smoothed out the swing of the crow bar - Added blood gushes when you stab enemies with swords
Working on: Saving Functionality long loading screens that make it looks like the game is broken Offline & Online Escape Room bugs Bosses not doing damage to the player glitch Continue to improve audio quality