Full notes
Full Haunt N Seek: Silent Siren update
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What changed
- Gameplay
- Performance
Haunt N Seek: Silent Siren changes
sssssssup Sup!
hope everyone had an amazing halloween, mine was suhweeeet! no pun intended lmaoaoOooOOo
Anyways...
back to business... Here's some updates:
Since the game has made money, i've invested it all back into the game whether it be in assets, advertising or whatever might be benificial for the game. For the nerds - I'm testing Unity Pro, this includes access to many things that include...
Havok Physics https://www.havok.com/havok-physics/ - I've implemented Havok into the game which should help out in the application handling all the different game objects and enemies running around in the scene. Most noticeable when punching and attacking enemies with physical items & build up of a bunch of them attacking you.
Console Support PSVR - Yep, having Unity Pro means that i can export playstation and console files. Nintendo & Xbox - Those would be getting the keyboard & mouse versions with controller settings.
& more things i've yet to dive into...
ShadowPC
I've invested ~75/month into a a CloudPC so be able to not just handle the optics of this project but all the other ones i've been juggling. This means faster work flow and better products for all of you. Here's those specs
NVIDIA® RTX 3070 Ti / A4500
28GB RAM
AMD EPYC™ 7543P (up to 3.7 GHz) 8 vCores
C:\ 1TB SSD
D:\ Up to 5TB HDD available as an option
Windows 10 Home/Enterprise*
1Gb/s down Bandwidth
Saving & Loading
I have the code and buttons implemented in the game but for some reason they arent working, still have to do some troubleshooting.
Cloth, fluid, rope
i've invested into a new physics package that gives realistic physics for fluids, ropes, and cloth. Hoping to make Dex's leather jacket movable with the player movement. I wanted to put bottles with fluid in it like half life alyx, its just a matter of optimizing those. Because they are objects that independently require a bit of processing information by the GPU / CPU, i must learn the optimal amount to put for each scene to balance frame rate.
New Blood System
I've invested into a new realistic blood system that looks beautiful. It's a blood system when the player impacts enemies. It works with clicking but not with VR, so... Currently engineering it to work on game object impacts rather than pointer clicks... is an interesting thing...
New MDRNgames Business registration & Website
Ah, last but not least, i've invested into an overall MDRN games website for all my projects(https://mdrngames.com/) If youre in here youll get exclusive discounts to all my other experiences (Discord https://discord.gg/jdN5WXG85K). Just a cool little placeholder n stuff.
Theres more but right now thats pretty much what i can think of off the top of my head...
Happy November
from the depths,
Nathan
Source
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