Full notes
Full HASTE: Real-Time Card Combat update
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What changed
- Balance
- Gameplay
- Fixes
HASTE: Real-Time Card Combat changes
Bugs Fixes
Provisional health wasn't being removed when it was converted into health during regeneration
Rotation cooldown could exceed the maximum value leading to cooldowns longer than a 6 casting cost.
Visual bugs with the Demon cards
Visual bugs with the Demon drain life abilities
Fixed bug where cards were held during ultimate animations
Gameplay
Added alternate forge cards for each Hero. Each character now has one left card and two right cards resulting in two possible forged cards.
Added an additional difficulty setting
Restricted hero selection so you must have one DPS, Tank, and Support
Added 'game modifies' which can be unlocked in single player
The computer can now play with custom decks. The decks become 'more custom' as you unlock additional cards so that you are gradually exposed to new mechanics.
Changed the game speed for the two lowest difficulty settings
Changed 'Fade Cards' to not auto discard
Changed 'Charge Cards' so they don't reset to zero charge when hit. Instead they reset to 50% charge.
Discarding a card now resets the cooldown meter. This lets you rotate quickly, but at the cost of one card.
Modified discard and forge equipment abilities to trigger for all Heroes, not just the Hero in front.
Heroes cannot be killed when they have at least one Guard Point
Added/modified cards
- Add Ultra/Add Charge - PaladinChanged the effects to add ultra charge rather than mana
- Divine Aura - HealerChanged the card from Garric to Diam. Increased duration from 15 to 30 seconds
Renamed Searing Light to Cleansing Light
- Chain Dart - LaiModified so it can be forged with Blitzstrike to form Speed Dart. Added poison damage.
Vision - Garric: See traps and wards
Searing Light - Garric: Nullifies opponent hero and adds shock tokens. Can be forged with Stormblade to make Ground Strike
Ground Strike - Garric: Nullifies opposing team and removes wards. Adds shock tokens.
Channel - Amyth: Transfer ultra to target character. Can be forged with Fireball to create Soul Orb
Soul Orb - Amyth: Deals damage and removes ultra charge
Speed Dart - Lai: Pull target hero forward, deal damage, guard break, and remove wards.
Offense - Lai: Convert Guard Points to Ultra charge
Reborn - Diam: Revive target hero.
Healing Rune - Skrill: Heals over time. Can be forged into Animate Dead.
Dark Weapon - Skrill: Nullify team and add drain life tokens to attacks. Can be forged with drain life to make consume. This has replaced Boneward as Skrills default forge card.
Boneward - Skrill: No longer a forge card.
Ribcage - Skrill: No longer a default card.
Animate Dead - Skrill: Drain all life from target hero. After 7 second the hero is resurrected as an undead skeleton. They cannot play cards but attack continuously (a status which has been given the term 'Beserk').
Mirror - Lynx : Doubles the tokens on the opposing team. Can be forged into 'Double Down'.
Double Down - Lynx: Behaves the same as 'Loaded Dice', except the effects are doubled.
- Quantum Split (Renamed from 'Fortune') - LynxUpdated the visual effect. Added a random delay before the card resolves.
Invisible - Otto: Card is now forgeable into Camouflage.
Camouflage - Otto: A shield ward which is invisible even after triggered. While the ward is triggered, the team is invisible.
Overcharge - Lynx: Card now charge the entire teams charge cards.
Quake - Khurn: Can now be forged with Earthshatter to
Source
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