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Steam News2 February 20265mo ago

v0.18: Multiplayer!

New Features Added Sulfur and Uranium map textures ready for implementation Added Sulfur, Concrete, Explosives, and Soil icon graphics Redesigned admin menu/pause menu and moved them from the bottom right (now bound to

In this update3

Full notes

Full HARWELL: Mars Industries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes16 additions11 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • Events
  • UI and audio
  • Balance
addedNew FeaturesAdded Sulfur and Uranium map textures ready for implementation
addedNew FeaturesAdded Sulfur, Concrete, Explosives, and Soil icon graphics
changedNew FeaturesRedesigned admin menu/pause menu and moved them from the bottom right (now bound to Escape key)
changedNew FeaturesReplaced static parallax background stars with dynamic twinkling shader
addedNew FeaturesAdded new particle effects (currently unused)
addedNew FeaturesAdded buttons to debug menu for changing player names

HARWELL: Mars Industries changes

addedAdded Sulfur and Uranium map textures ready for implementation
addedAdded Sulfur, Concrete, Explosives, and Soil icon graphics
changedRedesigned admin menu/pause menu and moved them from the bottom right (now bound to Escape key)
changedReplaced static parallax background stars with dynamic twinkling shader
addedAdded new particle effects (currently unused)

New Features

  • Added Sulfur and Uranium map textures ready for implementation

  • Added Sulfur, Concrete, Explosives, and Soil icon graphics

  • Redesigned admin menu/pause menu and moved them from the bottom right (now bound to Escape key)

  • Redesigned lobby screen with rearranged game settings

  • Replaced static parallax background stars with dynamic twinkling shader

  • Restructured AI behaviour system to be fully moddable

  • Added new particle effects (currently unused)

  • Added buttons to debug menu for changing player names

  • AI names are now moddable via /data/names_ai.json

  • Added AI name category selection to lobby settings

  • Implemented the basics of a sabotage system (sabotage_card, sabotage_effect, and sabotage_manager)

  • Added sabotage effects to data folder with modding guide

  • Added Sentry integration

  • Added Nakama integration

  • Added main menu profile display showing player IDs and information

  • Added PostHog analytics integration with event tracking

  • Created account setup process for Steam integration with hashed recovery keys

  • Added more lobby details including match ID and checksum

  • Added a bind to F1 that hides all of the UI

  • Added dividends column to the stock menu

  • Added an overlay that colours buildings based on the player that owns them - Made it default

Improvements

  • Optimized buildings by implementing shared and cached data between structures

  • Optimized building audio system

  • Balanced market and building input/output values

  • Replaced remaining texture buttons throughout the game

  • Redesigned AI behaviour to better construct buildings and account for building modifiers

  • Rebalanced goods and building production

  • Made price changes instant

  • Redesigned lobby screen and server list screen

  • Restructured multiplayer_manager and split into separate sync agents (world_sync_agent, building_sync_agent, nakama_sync_agent, steam_sync_agent, init_sync_agent, player_sync_agent), which each manage data synchronisation between players for their respective focus.

  • Improved all player references - replaced Steam ID and unique ID with peer ID for consistency and same-device functionality

  • Improved Nakama multiplayer implementation for better robustness

  • Improved Nakama integration with in-game UI elements

  • Implemented proper Steam ID storage and device ID linking

  • Updated server address and information with new Nakama server

  • Redesigned lobby screens for better fit and readability

  • Redesigned AI slider logic to properly recreate AI

  • Cleaned up old test scripts

  • Added missing localisation

Bug Fixes

  • Fixed building audio becoming additive and increasingly louder over time

  • Fixed multiplayer data sync issue that caused memory crashes

  • General multiplayer stability fixes

  • Fixed bug where building construction audio would start and stop repeatedly

  • Fixed broken building placement sound effect

  • Fixed particle effects displaying incorrectly

  • Fixed host player not syncing inventory and financial data properly

  • Fixed issues with game creation and hosting

  • Fixed Steam integration issues while maintaining Steam friends functionality

  • Fixed AI slider not updating AI in lobby when switching between lobby types

  • Audio bugfixes

  • Fixed an issue where stock would appear purchased as the wrong player.

Source

Steam News / 2 February 2026

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